Steg the Slug
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Player's Review
The objective is to feed the little slugs, the "Tyungunz" (whatever that is supposed to mean), with maggots. It sounds simple, but if you are too slow, the slugs starve to death. Although you do not have to feed every single one of them in most stages, only the number required to clear the level.
All that changes in the final level, where you DO have to feed all of them. This heavily depends on your PC's speed. Unlike the Amiga version, which feels properly balanced, the PC version's timer can run out too quickly on faster hardware. Because of that, most of the game is played on a 286 at 10 MHz with 4 MB of RAM, while the final level only became manageable on something as slow as a PC XT at 2 MHz with 1 MB.
All that changes in the final level, where you DO have to feed all of them. This heavily depends on your PC's speed. Unlike the Amiga version, which feels properly balanced, the PC version's timer can run out too quickly on faster hardware. Because of that, most of the game is played on a 286 at 10 MHz with 4 MB of RAM, while the final level only became manageable on something as slow as a PC XT at 2 MHz with 1 MB.



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