Radical Dreamers: Nusumenai Houseki (Fan Translation)
REPLACEMENT FOR SNES LONGPLAY 051
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Player's Review
The plot centers around an infiltration carried out by a thief gang led by Kid, aided by Serge and Magil, who seek an artifact called the Frozen Flame inside the Viper Mansion.
Radical Dreamers is a 1996 text-based adventure video game developed and published by Square for the Satellaview, a satellite peripheral for the Super Famicom. It forms part of the Chrono series, acting as a side story to the 1995 game Chrono Trigger, although some of its plot elements and characters were reused in Chrono Cross. An officially localized conversion of the game was finally released alongside Chrono Cross: The Radical Dreamers Edition, which was released worldwide on April 7, 2022 for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One.
This longplay uses the SNES version, which has a few differences from the modern official release, so it warrants a separate submission.
In this longplay, I play through all stories and get best endings wherever there are multiple endings. This includes secrets such as the sound test menu hidden in a dialogue, and the easter egg. Combat might be a bit repetitive, because I tried to show more of the various actions and outcomes during encounters.
Deaths were edited in at the end of the video, but keep in mind that pretty much every instance of taking damage will result in a game over, if your health is low enough. I only edited in deaths with their own unique text, while most others simply fade the screen to black and into the game over screen ( "And so, I died…" ) after taking damage.
A few lines of text were not recorded, because I don't know how to get them. Every guide I found was either not particularly deep or bare-bones, and some of the lines I found in the extracted full game script seem like they require sequence breaking, which I don't know how to do.
The first screen in the game, the one that shows the name of the developer company, was hacked by translators, and is not supposed to mention their team name, Demiforce. There was no way to remove it, so I did not edit out this screen, because doing so would also remove the rightful credit to Square.
Radical Dreamers is a 1996 text-based adventure video game developed and published by Square for the Satellaview, a satellite peripheral for the Super Famicom. It forms part of the Chrono series, acting as a side story to the 1995 game Chrono Trigger, although some of its plot elements and characters were reused in Chrono Cross. An officially localized conversion of the game was finally released alongside Chrono Cross: The Radical Dreamers Edition, which was released worldwide on April 7, 2022 for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One.
This longplay uses the SNES version, which has a few differences from the modern official release, so it warrants a separate submission.
In this longplay, I play through all stories and get best endings wherever there are multiple endings. This includes secrets such as the sound test menu hidden in a dialogue, and the easter egg. Combat might be a bit repetitive, because I tried to show more of the various actions and outcomes during encounters.
Deaths were edited in at the end of the video, but keep in mind that pretty much every instance of taking damage will result in a game over, if your health is low enough. I only edited in deaths with their own unique text, while most others simply fade the screen to black and into the game over screen ( "And so, I died…" ) after taking damage.
A few lines of text were not recorded, because I don't know how to get them. Every guide I found was either not particularly deep or bare-bones, and some of the lines I found in the extracted full game script seem like they require sequence breaking, which I don't know how to do.
The first screen in the game, the one that shows the name of the developer company, was hacked by translators, and is not supposed to mention their team name, Demiforce. There was no way to remove it, so I did not edit out this screen, because doing so would also remove the rightful credit to Square.
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