Asphalt: Urban GT
Asphalt Urban GT, developed by Gameloft and published by Ubisoft in 2004. The game was also published by Nokia for the N-Gage.
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Player's Review
"Asphalt Urban GT combines the virtues of both simulation and arcade racing for the Nintendo DS. Players will be in the driver's seat while hitting the streets in a wide range of licensed high-performance cars on tracks from all over the world. Winning races, collecting prize money, and then purchasing new cars and/or tweaking current ones is key to success. Asphalt Urban GT is a solid game for both sports car enthusiast and racing fans."
The game starts of promising. It looks fairly good although the draw distances can be a killer making it difficult to see if a corner is coming up or traffic is in the way. However it doesn't take long to begin to feel stale with the same 3 or 4 tracks being raced over and over again and this needs to be done for each of the 36 championships ... After an hour we start to see a few slightly different race events but the game already feels like its dragging on. This really is a blue print for how not to make a fun racing game and even after unlocking the final vehicle, feels very unrewarding with no credit roll to say you really have completed it.
Part One of the video is just Evolution mode. Part Two shown Arcade mode which is probably the only part of the game really worth putting time into. At least arcade mode has one last championship making use of the bonus vehicle unlocks but still no real ending.
Overall, the game is quite basic with fairly simple and flat track layouts. What makes it stand out though is the texture work which looks quite detailed for the small resolution although it does make it challenging to see corners and oncoming vehicles. And regarding the vehicles, they are pretty basic with no moving parts with maybe just four triangles holding them together.
The game does have a replay mode after each race, however its as basic as it comes with no traffic at all when playing back.
The game starts of promising. It looks fairly good although the draw distances can be a killer making it difficult to see if a corner is coming up or traffic is in the way. However it doesn't take long to begin to feel stale with the same 3 or 4 tracks being raced over and over again and this needs to be done for each of the 36 championships ... After an hour we start to see a few slightly different race events but the game already feels like its dragging on. This really is a blue print for how not to make a fun racing game and even after unlocking the final vehicle, feels very unrewarding with no credit roll to say you really have completed it.
Part One of the video is just Evolution mode. Part Two shown Arcade mode which is probably the only part of the game really worth putting time into. At least arcade mode has one last championship making use of the bonus vehicle unlocks but still no real ending.
Overall, the game is quite basic with fairly simple and flat track layouts. What makes it stand out though is the texture work which looks quite detailed for the small resolution although it does make it challenging to see corners and oncoming vehicles. And regarding the vehicles, they are pretty basic with no moving parts with maybe just four triangles holding them together.
The game does have a replay mode after each race, however its as basic as it comes with no traffic at all when playing back.
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