Ignition
Ignition, developed by Unique developments for Windows, and published by Virgin Interactive in 1997.
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Player's Review
"In an exotic range of vehicles and around some of the harshest circuits ever devised, you've got to ram, nudge, barge and otherwise cheat your way to victory. If you spot a sneaky shortcut, then use it - if your opponent's hugging the diff edge then give him a nudge and a salute as you cruise into the lead and he cruises into a deep gorge. Out on these panoramic race circuits, you'll get to drive the weirdest range of vehicles ever. Speed merchants can try the Bug for size, style victims can hop in the Redneck and those with a taste for the bizarre can drive the bright yellow school bus through the opposition. Once you've beaten the computer controlled cars, grab a mate and test the multiplayer mode. You won't need no steeenking modem to play head to head in this game, though, because Ignition features a unique split-screen mode for up dose and personal racing.
An overhead racing game with seven tracks featuring various different vehicles with there own stats which effect how well they perform during play. As with most racing games you are choosing between speed and control. The races take place across four championships. You need to to have the top overall score by the end of each championship to progress and you must get at least third place in each race. Whilst the game does pick a race leader to challenge you, it is thankfully different each race so you are no facing the same racer every time more or less demanding a first place finish. Completing a championship unlock and additional track and car.
The game stood out at the time for being different than your usual pc racing game playing more like a PlayStation game although strangely never released on console. The overhead camera zooms in and out automatically to accommodate multi-layer tracks where you can be going over and under sections of the track. Tracks can also have obstacles to avoid like falling rocks and lightening strikes as well as shortcuts which can give you an edge with the added risk that an oncoming train, plane or lorry could cut across that shortcut for you to crash into. A turbo boost is available at any time but does need to charge between each use.
Overall, a fondly remembered game for the time although very challenging overall as the opponents can be relentless in their pursuit of pole position. The camera can also feel too zoomed in with very little forward view which can make things difficult especially in later faster races. The controls can feel over responsive and all to easy to oversteer and can be tricky to get back into a straight line. Thankfully the penalty for wall grinding isn't high.
In the longplay, I play through each championship and make use of the unlocked cars as I go showing the final car in a pursuit (elimination) race at the end.
00:00:00 Title Music / Credits
00:01:45 Novice Championship
00:19:26 Armature Championship
00:38:08 Pro Championship
00:58:52 Mirror Championship
01:19:40 Quick Pursuit Mode
Recorded in Dosbox-X targeting Windows 95, approximating a Pentium MMX 233 + 3dFX Voodoo. Voodoo Screenmode is locked to 640x400, although software mode can go up to 800x600.
An overhead racing game with seven tracks featuring various different vehicles with there own stats which effect how well they perform during play. As with most racing games you are choosing between speed and control. The races take place across four championships. You need to to have the top overall score by the end of each championship to progress and you must get at least third place in each race. Whilst the game does pick a race leader to challenge you, it is thankfully different each race so you are no facing the same racer every time more or less demanding a first place finish. Completing a championship unlock and additional track and car.
The game stood out at the time for being different than your usual pc racing game playing more like a PlayStation game although strangely never released on console. The overhead camera zooms in and out automatically to accommodate multi-layer tracks where you can be going over and under sections of the track. Tracks can also have obstacles to avoid like falling rocks and lightening strikes as well as shortcuts which can give you an edge with the added risk that an oncoming train, plane or lorry could cut across that shortcut for you to crash into. A turbo boost is available at any time but does need to charge between each use.
Overall, a fondly remembered game for the time although very challenging overall as the opponents can be relentless in their pursuit of pole position. The camera can also feel too zoomed in with very little forward view which can make things difficult especially in later faster races. The controls can feel over responsive and all to easy to oversteer and can be tricky to get back into a straight line. Thankfully the penalty for wall grinding isn't high.
In the longplay, I play through each championship and make use of the unlocked cars as I go showing the final car in a pursuit (elimination) race at the end.
00:00:00 Title Music / Credits
00:01:45 Novice Championship
00:19:26 Armature Championship
00:38:08 Pro Championship
00:58:52 Mirror Championship
01:19:40 Quick Pursuit Mode
Recorded in Dosbox-X targeting Windows 95, approximating a Pentium MMX 233 + 3dFX Voodoo. Voodoo Screenmode is locked to 640x400, although software mode can go up to 800x600.



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