Metroid Fusion (JP)
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Player's Review
Action adventure game by Nintendo.
Follow Metroid as eh gets attacked space gelatin and is then sent to some space station to investigate. Oh, and said space gelatin made a clone of him.
Gameplay is the usual Metroid gameplay: go to this spot, collect some power-ups, get a major power-up for navigation or firepower, then figure out where to go with the power-up!...all while enemies keep changing their forms sometimes because SPACE GELATIN!...EXCEPT for the fact that the game is extremely linear and there's almost no exploration or even sequence breaks. The only sequence break that don't kill the game is the mandatory missile skip in Sector 3 but that skip is pretty difficult and almost borders tool-assisted, but it is possible without tools...all for a 0% game!
This longplay pretends to be a speedrun and plays through the game...a lot: 100% Normal mode under 2 hours with the other Normal mode ending images stitched together, 100% Normal under 2 hours again but it's played on Kodomo (child) mode, which has all text in hiragana and katakana for younger audience to understand the story. All ending images are stitched together (all different from Otona/adult/overseas mode), 100% Hard mode (only on Japanese version btw) under 2 hours ending (it's different), 1% Normal Mode, and 1% Hard Mode. No savestate shenanigans...except on 1% Normal and 1% Hard because Yakuza and Nightmare are troll. Just being a tryhard speedrunner trying to do speedrun strats (mainly shinespark junk)...and failing a lot of them lol
Follow Metroid as eh gets attacked space gelatin and is then sent to some space station to investigate. Oh, and said space gelatin made a clone of him.
Gameplay is the usual Metroid gameplay: go to this spot, collect some power-ups, get a major power-up for navigation or firepower, then figure out where to go with the power-up!...all while enemies keep changing their forms sometimes because SPACE GELATIN!...EXCEPT for the fact that the game is extremely linear and there's almost no exploration or even sequence breaks. The only sequence break that don't kill the game is the mandatory missile skip in Sector 3 but that skip is pretty difficult and almost borders tool-assisted, but it is possible without tools...all for a 0% game!
This longplay pretends to be a speedrun and plays through the game...a lot: 100% Normal mode under 2 hours with the other Normal mode ending images stitched together, 100% Normal under 2 hours again but it's played on Kodomo (child) mode, which has all text in hiragana and katakana for younger audience to understand the story. All ending images are stitched together (all different from Otona/adult/overseas mode), 100% Hard mode (only on Japanese version btw) under 2 hours ending (it's different), 1% Normal Mode, and 1% Hard Mode. No savestate shenanigans...except on 1% Normal and 1% Hard because Yakuza and Nightmare are troll. Just being a tryhard speedrunner trying to do speedrun strats (mainly shinespark junk)...and failing a lot of them lol



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