Desert Strike Advance
Desert Strike Advance, conversion developed by Budcat Creations and published by Electronic Arts in 2002.
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Player's Review
"STRIKE BACK FOR FREEDOM!
The Strike series comes to the Game Boy Advance... COMMAND an Apache attack helicopter against a military tyrant seeking global domination. By completing a challenging series of high-risk missions, you'll eliminate key military targets, rescue hostages, and rid the world of the threat in the desert!"
A late conversion for this handheld which looks to be based off the snes version. The Sony PSP also saw a release as part of EA replay collection which plays an emulated genesis version. I couldn't tell if anything Advance was added apart from zoom effects on the game over and addition end screen. The title screen looks odd with you flying faster than the rockets fired and I think the madman and his henchman has been redrawn in the interludes. There is a long wait for the intro and I almost accidently skipped it.
The game takes place over four campaigns each containing multiple missions to complete. Ideally you complete in order to avoid danger zones and an overall easier time but you can tackle the missions however you like. Hidden around the levels are extra lives, armour, ammo and fuel many of which are hidden in destructible buildings. Friendly soldiers can also be found scattered around the level as well as imprisoned. Rescuing and taking to a landing pad awards you extra armour as well as score.
The longplay shows playing through all missions and completing all objectives. I show each mission description as I go along. I forgot to pickup the extra co-pilot Valdez in campaign 1 as I misremembered the location but did pick him up on campaign 2. I show the location at the end of the video whilst going for the game over. The game gives you way too many lives to start with.
Overall, it's a good conversion. Theirs nothing new to see if you have played the game previously but everything from the original is there and the game screen shows enough without looking zoomed in. The extra buttons on the GBA certainly make it easier to play than the 8bit versions.
00:00:00 Title music
00:01:17 Intro
00:04:03 Air Superiority
00:19:50 Scud Buster
00:46:36 Embassy City
01:20:35 Nuclear Storm
---------------------------------
01:52:38 Show co-pilot and game over.
Note: rendered with Bizhawk Vivid Palette (Default). Sameboy and especially Bizhawk palette looked too dark to me although Vivid looks a touch too bright but still better overall in this case.
The Strike series comes to the Game Boy Advance... COMMAND an Apache attack helicopter against a military tyrant seeking global domination. By completing a challenging series of high-risk missions, you'll eliminate key military targets, rescue hostages, and rid the world of the threat in the desert!"
A late conversion for this handheld which looks to be based off the snes version. The Sony PSP also saw a release as part of EA replay collection which plays an emulated genesis version. I couldn't tell if anything Advance was added apart from zoom effects on the game over and addition end screen. The title screen looks odd with you flying faster than the rockets fired and I think the madman and his henchman has been redrawn in the interludes. There is a long wait for the intro and I almost accidently skipped it.
The game takes place over four campaigns each containing multiple missions to complete. Ideally you complete in order to avoid danger zones and an overall easier time but you can tackle the missions however you like. Hidden around the levels are extra lives, armour, ammo and fuel many of which are hidden in destructible buildings. Friendly soldiers can also be found scattered around the level as well as imprisoned. Rescuing and taking to a landing pad awards you extra armour as well as score.
The longplay shows playing through all missions and completing all objectives. I show each mission description as I go along. I forgot to pickup the extra co-pilot Valdez in campaign 1 as I misremembered the location but did pick him up on campaign 2. I show the location at the end of the video whilst going for the game over. The game gives you way too many lives to start with.
Overall, it's a good conversion. Theirs nothing new to see if you have played the game previously but everything from the original is there and the game screen shows enough without looking zoomed in. The extra buttons on the GBA certainly make it easier to play than the 8bit versions.
00:00:00 Title music
00:01:17 Intro
00:04:03 Air Superiority
00:19:50 Scud Buster
00:46:36 Embassy City
01:20:35 Nuclear Storm
---------------------------------
01:52:38 Show co-pilot and game over.
Note: rendered with Bizhawk Vivid Palette (Default). Sameboy and especially Bizhawk palette looked too dark to me although Vivid looks a touch too bright but still better overall in this case.



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