Batman

Batman, developed by Jon Ritman and Bernie Drummond. Published by Ocean Software in 1986.

Longplay Information

Author(s): MadMattyMadMatty
System: ZX Spectrum
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 07/11/2023
YouTube Release: 31/12/2031
Duration: 00:29:34
File Size: 49.52 MB (50704.00 KB)
Downloads: 66 downloads
File Links:

Archived Submission Thread

Screenshot

Player's Review

Spectrum 128k

"The Caped Crusader is in the Batcaves beneath Gotham City. Robin has been captured by Batman's adversaries, principally the Joker and with some cunning assistance from the Riddler. The only hope for escape is to assemble the trusty Batcraft whose parts lie scattered round the deadly catacombs beneath and then speed off to rescue Robin. He slides down the Batpole into his lair but before he can leave he must collect his equipment, which includes Batboots, Batbelt and Batbag which he will need to meet the challenge ahead. Until he has completely collected these items he will be unable to commence his search for the pieces of the Batcraft. Some objects will need to be collected for use on the mission and certain others will prove fatal. Batman will have to use all his power as a super sleuth to decide which objects to collect and which to ignore as he searches for the Batcraft and the ultimate goal of being able to rescue Robin. Once the 7 missing parts of the Batcraft are located Batman will then have to search for the launch pad whereupon he can fire up the engines and commence the rescue."

Another well received Batman game that I didn't get on with and found overly frustrating, The game is an isometric action-adventure game which presents a 3d view of platforming. As well as moving in four directions there are sometimes obstacles and doorways above you as well as pits to fall into. You get plenty of lives to work with and more to find as well as save points when collecting the bat boxes. My biggest frustration is that not only can the enemies kill you on contact but so can the walls and some objects which can be a friend or foe depending on the room. It is so so easy to misjudge your position when turning corners with walls around you.

Controls can be a bit odd with separate jump, pickup and jump + pickup and using the right one can mean the difference between life and death. If you see ive not collected an object it is likely due to avoiding a negative effect like cancelling other powerups in use.

The longplay shows collecting all the bat equipment and bat mobile parts before heading to the completed car to end the game. I did not aim to show every room as that would mean back tracking and would usually bring you back round to where you need to be via another entrance anyway. I don't know how many screens there are in total but baring any interconnecting corridors from an alternate route. Regardless the outcome is the same with more rooms equalling more score. At the end of the video I show one last screen when the game offers one last chance. I'm not sure what triggers it.