Robin Hood: Legend Quest

Robin Hood - Legend Quest, developed by The Oliver Twins. Spectrum conversion by W.A.S.P (Lyndon Sharp) and published by Codemasters in 1993. Also known as The Amazing Adventures of Robin Hood in game on the Spectrum just to confuse things.

Longplay Information

Author(s): MadMattyMadMatty
System: ZX Spectrum
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 06/12/2025
YouTube Release: 31/12/2036
Duration: 00:37:39
File Size: 54.72 MB (56036.00 KB)
Downloads: 125 downloads
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Archived Submission Thread

Screenshot

Player's Review

Spectrum 128k

"In the ancient heart of olde England, the Sheriff of Nottingham ruled his people with a fist of iron. While the good King Richard crusaded, the Sheriff extorted higher and higher taxes from the poor folk of the land. Those who dared complain were thrown in the castle dungeons to rot. Only one man could save them. A legend amongst men known only as Robin Hood. Once a noble man with land, servants and livestock, Hood becomes an outlaw and vows to defend the helpless, protect the needy and right evil. But the Hood's first quest was not for the people, it was to rescue his beloved Marion!"

As spectrum games go, this was quite a good one for a budget game in 1992 at the very end of the 8 bit era and good for 128 and 48k owners alike noting that the 48k owner missed out on Addams family which isn't too dissimilar. The graphics are detailed and colourful and whilst smooth cant describe this version of the game, the movement is consistent and not negatively working against you. The controls can be a little complicated as you can jump and slide further based on momentum and a quick flick of the wrist. However colour clash can be a problem as whilst the backgrounds are distinct, the enemies are not and it's all to easy to run into them.

The game is a platform puzzler much like the previous Super Robin Hood game but much more refined and smoother running. The game requires you to run across the platforms collecting keys in order to unlock doors and hidden walls. Along the way are Stolen Treasures to collect and you need them all to rescue Marion at the end of the game. There are also some hidden (invisible) switches that can unlock ladders or passages and I find these particularly annoying and poor gameplay design. You only know you triggers one when the game pings to indicate you found it.

Overall, this is not bad at all for a spectrum game and a budget one at that being well designed, detailed, well presented and sounds good for 128k owners and the subtle effects added for loosing energy and lives is a nice bonus. They totally phoned in the ending on this version though. The C64 conversion by Digital design didn't turn out quite so good and is not completable due to a missing treasure.

Some notable differences between the Spectrum and C64 game. On Spectrum, you can earn extra lives as the game is more difficult overall. On C64 you can mostly just crouch to kill enemies but on Spectrum some enemies shoot low forcing you to attempt to jump over arrows. The C64 does also have wagon wheels which cant hurt you but you can jump on them which might save you from a floor enemy. The ball is the same but on spectrum it can hurt you. There are also bats to shoot at. The C64 game is not smooth and also a little juddery whilst scrolling which can mess with your jump timing. I dont think the Spectrum game has the level warp secret.

00:00:00 Title Music
00:01:30 Game