Ghost Hunters

Ghost Hunters, developed by the Oliver Twins and published by Codemasters in 1987.

Longplay Information

Author(s): MadMattyMadMatty
System: ZX Spectrum
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 14/12/2025
YouTube Release: 31/12/2036
Duration: 00:26:48
File Size: 31.45 MB (32200.00 KB)
Downloads: 120 downloads
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Screenshot

Player's Review

Spectrum 48k

"HUNK STUDBUCKLE'S brother is trapped in Nightmare Mansion. He must destroy the spirits of evil if they are to meet this side of hell! Does he fail or succeed? His fate is up to you..."

When ghosts need busting and someone needs rescuing, who better than to send in Rambo! At least that's what the cover depicts. The second game from the Oliver Twins following Super Robin Hood. Another roaming adventure that has you collecting items whilst fending off the demons. Again, you have only a single life and you need to keep your energy up by collecting the potions and again using them strategically as you will be backtracking and may need them later. any demons that appear on screen will sap your energy so either get out quick are start blasting. An innovative feature for the time is that in two player mode, one controls the movement and the other, the weapon making it a fun co-op game rather than a massively frustrating single player experience. Weapon movement carries inertia so you need to handle with some finesse or over shoot the target,

The Spectrum game is similar to the Amstrad original but the screen has been re-arranged. Most notably the play area is monochrome which is an odd choice since we know what can be done with Super Robin Hood that came before it. You do get to chose between red or blue though. The game is fast paced and responsive which is the polar opposite of the C64 conversion. Enemies don't drag you down if you collide with (the blood and skulls) but there are some energy potions that are seemingly unavoidable which is annoying if you don't want them yet. The Spectrum game has beeper sounds for sfx but also speech when collecting energy.

Overall, this is not a game I find enjoyable and certainly not the c64 version. I had this for spectrum and c64 on one of the Quattro collections and it's I would rewind past for something else. The level design which has you backtracking and constant energy sapping put me off this one. It's unfortunate as the way Super Robin Hood works is more forgiving if you plan the route right.