Galaxy Force
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Player's Review
ZX Spectrum 128k
Galaxy Force arcade conversion to the Spectrum released by Activision in 1989.
If there was ever a game that should not have been made for the Spectrum (or any 8 bit home computer) its Galaxy Force. The Master System managed to pull off a playable 8 bit version, but here the game is a bit of a mess. In motion it is difficult to know what's going on especially in the tunnel sequences as you cant see the enemies ahead. Visually, it looks like a re-skin of Afterburner. Amazingly all the levels are here including an ending!
A key difference compared to other versions seems to be that you do not lose energy when firing your weapon. You'll be crashing into things a lot so I guess to give you a fighting chance this change was necessary. The game is supposed to have speed control on Space Bar, but there seems to be no visual aid to tell if I have changed speed or not. The frame rate is too erratic to tell from that alone. Despite that I still manage to endup at the bottom of the games leaderboard so I do not know what the game was expecting me to do. The longplay opens with the title screen of the 48k beeper music version. I then switch to the 128k AY version which has no music on its title screen.
Galaxy Force arcade conversion to the Spectrum released by Activision in 1989.
If there was ever a game that should not have been made for the Spectrum (or any 8 bit home computer) its Galaxy Force. The Master System managed to pull off a playable 8 bit version, but here the game is a bit of a mess. In motion it is difficult to know what's going on especially in the tunnel sequences as you cant see the enemies ahead. Visually, it looks like a re-skin of Afterburner. Amazingly all the levels are here including an ending!
A key difference compared to other versions seems to be that you do not lose energy when firing your weapon. You'll be crashing into things a lot so I guess to give you a fighting chance this change was necessary. The game is supposed to have speed control on Space Bar, but there seems to be no visual aid to tell if I have changed speed or not. The frame rate is too erratic to tell from that alone. Despite that I still manage to endup at the bottom of the games leaderboard so I do not know what the game was expecting me to do. The longplay opens with the title screen of the 48k beeper music version. I then switch to the 128k AY version which has no music on its title screen.
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