Fire & Forget II: The Death Convoy
Fire and Forget II, developed and published by Titus in 1990.
| |
Player's Review
"Get ready to experience the most amazing arcade game ever designed for a Computer You control the THUNDER MASTER I, a combat vehicle of tremendous power capable of transforming into a menacing airborne assailant."
Fire & Forget II is an Arcade style vehicle shooter, a kind of mashup between Atari's Road Blasters and Elite's Overlander. The game takes place over five levels which loop forever more if you have the lives and credits to spare allowing for a a large highscore.
Gameplay involves you shooting anything on the road which will kill you if you collide with them. Some enemies are airborne requiring you to take flight if you have the red fuel available. Enemies can also be destroyed by rockets if you have them by collecting the black pickups. Occasionally a green flying thing will appear requiring you to take flight and destroy it for an invulnerability reward. Other collectables are the red and blue fuel pods. Occasionally a crab like thing will appear and you need to destroy it if you want the blue or red pickups from it. Not doing so may leave you short of fuel costing you a life later. At the end of the stage you have to destroy a big lorry thing the bad guy is driving. Each level takes a little longer as the bad guy is further away but gameplay is the same. Bonuses are awarded if you take out waves of four or more enemies. The game does support music+sfx but it's not great. I show this later in the final level as well as just sfx remembering to turn music back on for the end screen!
Overall, it's not worst game of it's kind and is quite forgiving with lives and invulnerability time but some areas of the track can be really annoying when you have two or more gun turrets in the road in which you have to destroy one and be far away from the other else instant death and with a road full of them it gets tiring. Sure, you could fly over them but the next section might have flying enemies and you no longer have fuel to reach them. The framerate also doesnt help and plays like it has a frameskip to keep the speed high but makes controlling and aiming more difficult than it should be.
00:00:00 Title screen
00:00:52 Level 1
00:03:33 Level 2
00:06:57 Level 3
00:13:23 Level 4
00:18:57 Level 5
00:25:13 End Screen
Fire & Forget II is an Arcade style vehicle shooter, a kind of mashup between Atari's Road Blasters and Elite's Overlander. The game takes place over five levels which loop forever more if you have the lives and credits to spare allowing for a a large highscore.
Gameplay involves you shooting anything on the road which will kill you if you collide with them. Some enemies are airborne requiring you to take flight if you have the red fuel available. Enemies can also be destroyed by rockets if you have them by collecting the black pickups. Occasionally a green flying thing will appear requiring you to take flight and destroy it for an invulnerability reward. Other collectables are the red and blue fuel pods. Occasionally a crab like thing will appear and you need to destroy it if you want the blue or red pickups from it. Not doing so may leave you short of fuel costing you a life later. At the end of the stage you have to destroy a big lorry thing the bad guy is driving. Each level takes a little longer as the bad guy is further away but gameplay is the same. Bonuses are awarded if you take out waves of four or more enemies. The game does support music+sfx but it's not great. I show this later in the final level as well as just sfx remembering to turn music back on for the end screen!
Overall, it's not worst game of it's kind and is quite forgiving with lives and invulnerability time but some areas of the track can be really annoying when you have two or more gun turrets in the road in which you have to destroy one and be far away from the other else instant death and with a road full of them it gets tiring. Sure, you could fly over them but the next section might have flying enemies and you no longer have fuel to reach them. The framerate also doesnt help and plays like it has a frameskip to keep the speed high but makes controlling and aiming more difficult than it should be.
00:00:00 Title screen
00:00:52 Level 1
00:03:33 Level 2
00:06:57 Level 3
00:13:23 Level 4
00:18:57 Level 5
00:25:13 End Screen



No Comments have been Posted.