1st Division Manager
1st Division Manager, Amiga version developed by Cirrus Software and published by Codemasters in 1992
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Player's Review
"ALL the FA CUP, LEAGUE and SUPERLEAGUE features! Plan TRAINING, TEAMTALKS, MARKET TRANSFER and cunning STRATEGIES! Realistic THROW-INS, HAT TRICKS, PENALTIES, INJURYS, OFF-SIDE and more!...IT'S INCREDIBLE... YOU ARE THE BOSS!"
A budget football management game that's about as basic as it gets. Choose a team from the league or super league at the beginning. I don't know what the difference is as the instructions don't tell you anything about playing the game and no different to the 8bit instructions. You have title screen music but that's pretty much all the sonics you get apart from kick and goal. I have no idea how to play and try to work it out as we go. Once at the menu we can look at some charts on how we are doing in the league, team moral, finances and a look at the opposition. Then we need to setup the training regime before moving onto the match. Then we can choose a strategy and give words or encouragement on how to play fair or tackle everyone to the ground. We get to see the results of our actions at the results screen and then the game loops begins again. Thirty eight league matches I believe but also some FA cup matches that you may have to win before it lets you continue.
The game is terrible, awful even. Between each game you should check which players are doing well and those that are not can be moved around. You can choose to train them for a different position or sell them and buy some new players. It's quite annoying that you can see stats and position on the training screen so can take memorisation of names and positions. I don't do much buying and selling and instead train hard. But not too hard for the players that have to play else they will lose energy needed to play and then you'll need to have them on fitness training to bring them back. I don't know if this is the right strategy or not. Maybe you are supposed to try and train them in each position or just sell and buy players with better stats.
When choosing tactics before a match you can decide how aggressively your team plays. telling them to tackle hard and floor the other players will most likely get you a good result but also leave your players injured. I dont quite understand the Hatchet Man option. Before a match you can use it to have one of your players attack the opposition. Sometimes this results in an opposing player getting injured but I did not encounter any negative effects of using it except maybe the opposing team plays more aggressive after the action is taken.
Overall, The game and longplay, as super boring as it is shows playing through a full season winning both the league and fa cups as well as finishing on top of the league only to crash when its supposed to setup the second season, exactly the same as what happened in my c64 recording as though I had some impossible results that couldn't go through. It might have only been a £4.99 game but you will still left feeling robbed trying to get through this as the rng decides the match result as soon as you press exit regardless of what other options you have made use of and just feels way too long overall, although there is a save option.
The Game is targeted at an A500 spec Amiga but it is far to slow to play this way, like it's running in slow motion, It's painful so an A1200 spec has been used to play the game although this causes the game info to pass in a single frame before you can read what type of match you are going to enter. It's is visible at the start but gets worse later in the game. The game also doesnt make use of available ram and is constantly loading the various screens from disk again slowing things down.
00:00:00 Title Music
00:03:07 Game
A budget football management game that's about as basic as it gets. Choose a team from the league or super league at the beginning. I don't know what the difference is as the instructions don't tell you anything about playing the game and no different to the 8bit instructions. You have title screen music but that's pretty much all the sonics you get apart from kick and goal. I have no idea how to play and try to work it out as we go. Once at the menu we can look at some charts on how we are doing in the league, team moral, finances and a look at the opposition. Then we need to setup the training regime before moving onto the match. Then we can choose a strategy and give words or encouragement on how to play fair or tackle everyone to the ground. We get to see the results of our actions at the results screen and then the game loops begins again. Thirty eight league matches I believe but also some FA cup matches that you may have to win before it lets you continue.
The game is terrible, awful even. Between each game you should check which players are doing well and those that are not can be moved around. You can choose to train them for a different position or sell them and buy some new players. It's quite annoying that you can see stats and position on the training screen so can take memorisation of names and positions. I don't do much buying and selling and instead train hard. But not too hard for the players that have to play else they will lose energy needed to play and then you'll need to have them on fitness training to bring them back. I don't know if this is the right strategy or not. Maybe you are supposed to try and train them in each position or just sell and buy players with better stats.
When choosing tactics before a match you can decide how aggressively your team plays. telling them to tackle hard and floor the other players will most likely get you a good result but also leave your players injured. I dont quite understand the Hatchet Man option. Before a match you can use it to have one of your players attack the opposition. Sometimes this results in an opposing player getting injured but I did not encounter any negative effects of using it except maybe the opposing team plays more aggressive after the action is taken.
Overall, The game and longplay, as super boring as it is shows playing through a full season winning both the league and fa cups as well as finishing on top of the league only to crash when its supposed to setup the second season, exactly the same as what happened in my c64 recording as though I had some impossible results that couldn't go through. It might have only been a £4.99 game but you will still left feeling robbed trying to get through this as the rng decides the match result as soon as you press exit regardless of what other options you have made use of and just feels way too long overall, although there is a save option.
The Game is targeted at an A500 spec Amiga but it is far to slow to play this way, like it's running in slow motion, It's painful so an A1200 spec has been used to play the game although this causes the game info to pass in a single frame before you can read what type of match you are going to enter. It's is visible at the start but gets worse later in the game. The game also doesnt make use of available ram and is constantly loading the various screens from disk again slowing things down.
00:00:00 Title Music
00:03:07 Game



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