Disney's Duck Tales: The Quest for Gold
Disney's Duck Tales: The Quest for Gold, developed by Incredible technologies and published in the US by Walt Disney Computer Software in 1990. Published in Europe by Titus.
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Player's Review
"THE QUEST FOR GOLD is a pulse-pounding action- adventure full of excitement and challenge! In six different games, you'll search for the world's rarest treasures in a variety of exotic places. Begin your quest by selecting a destination. Then it's off to adventure. Will you... Seek riches in the mummy-infested caves of Ali Baba in Arabia? Photograph the wild Sausage Lynx and Dolly Llama on the Photo Safari in Duckburg Island? Dodge coconut-wielding monkeys as you swing from vines in the jungles of the Okeefadokie Swamp? Perform spectacular stunts and crashes in Launchpad's airplane?"
The Home Computer version of Duck Tails is nothing like Capcoms acclaimed platformer for the Nes and Gameboy. Instead we have a game that split between four mini games and an overall objective to find as much treasure as you can withing thirty in game days and beat the opposition. The Amiga game is surprising in that there is no on disk protection and the game is Hardrive installable. It even encourages you to install to ram and play from there if you have the memory available which is how the game is played here on an A500. The framerate is too erratic on an A1200 which effects gameplay.
At the start we can choose the difficulty. You cant die but your opponent wont find much on the easier settings allowing you to easily win the game. As no game is likely the same , there is replay value as you can take different routes through the allotted thirty days. To make money you can jump into your money bin and maybe find a rare coin. You can also play the stock market as the values change on a daily basis. Note that each stock is linked to a chart in the games manual so you can know the best time to buy and sell. You can make a lot of money here but I didn't exploit it in this longplay.
Going to the computer we can view each destination and see the value of treasure there. After choosing a location we get a short flying sequence where you need to avoid obstacles and reach the destination. The further you go the more traveling days it takes. If you crash the plane then you will lose some days for repair time. If you find the Bombastium you can also teleport directly to a destination saving travel time but it often goes wrong. After completing an area you can go direct to another using the same travel plan without data on what treasure is there. If you want to change travel method or read about destination, you need to go back to the office.
The four minigames include traversing a jungle where you need to jump from branch to branch without falling in the water and avoid obstacles. Mountain climbing where you need to swing and climb a rope to reach higher ground or try your luck with the caves also whilst avoiding oncoming fire from the Beagle boys. Searching underground caverns whilst avoiding the mummy and pits. There is a time limit as if you take too long, your torch goes out. Perhaps the best game is the safari hunt where you need to take pictures of rare animals. These manifest as animals that are an odd colour, wearing jewels or having polka dots. You only get twelve polaroid's though per destination. The winner is the duck with the most treasure after 30 days as you are auto teleported to the scales.
In the longplay I start with the stock market. Chart B stocks start low on day 1 and the time to sell is day 10. Chart A stocks start low at day 10 and sell high on day 20. I then go to the map and try to show each mini game at least once and show the the transporter which actually works ... once as well as showing when it breaks down. After winning I show the fail anims as well as the bad ending.
Overall, it's quite a simplistic and short game yet enjoyable enough to play again and try different routes. That is if you can stomach the absolutely appalling framerate which sits up there with worst ST to Amiga conversions. Numerous blitter timing issues resulting in little flashes. It makes you appreciate the C64 version more.
00:02:07 Intro
00:00:00 Game
00:41:21 Credits
00:42:30 Fail's
The Home Computer version of Duck Tails is nothing like Capcoms acclaimed platformer for the Nes and Gameboy. Instead we have a game that split between four mini games and an overall objective to find as much treasure as you can withing thirty in game days and beat the opposition. The Amiga game is surprising in that there is no on disk protection and the game is Hardrive installable. It even encourages you to install to ram and play from there if you have the memory available which is how the game is played here on an A500. The framerate is too erratic on an A1200 which effects gameplay.
At the start we can choose the difficulty. You cant die but your opponent wont find much on the easier settings allowing you to easily win the game. As no game is likely the same , there is replay value as you can take different routes through the allotted thirty days. To make money you can jump into your money bin and maybe find a rare coin. You can also play the stock market as the values change on a daily basis. Note that each stock is linked to a chart in the games manual so you can know the best time to buy and sell. You can make a lot of money here but I didn't exploit it in this longplay.
Going to the computer we can view each destination and see the value of treasure there. After choosing a location we get a short flying sequence where you need to avoid obstacles and reach the destination. The further you go the more traveling days it takes. If you crash the plane then you will lose some days for repair time. If you find the Bombastium you can also teleport directly to a destination saving travel time but it often goes wrong. After completing an area you can go direct to another using the same travel plan without data on what treasure is there. If you want to change travel method or read about destination, you need to go back to the office.
The four minigames include traversing a jungle where you need to jump from branch to branch without falling in the water and avoid obstacles. Mountain climbing where you need to swing and climb a rope to reach higher ground or try your luck with the caves also whilst avoiding oncoming fire from the Beagle boys. Searching underground caverns whilst avoiding the mummy and pits. There is a time limit as if you take too long, your torch goes out. Perhaps the best game is the safari hunt where you need to take pictures of rare animals. These manifest as animals that are an odd colour, wearing jewels or having polka dots. You only get twelve polaroid's though per destination. The winner is the duck with the most treasure after 30 days as you are auto teleported to the scales.
In the longplay I start with the stock market. Chart B stocks start low on day 1 and the time to sell is day 10. Chart A stocks start low at day 10 and sell high on day 20. I then go to the map and try to show each mini game at least once and show the the transporter which actually works ... once as well as showing when it breaks down. After winning I show the fail anims as well as the bad ending.
Overall, it's quite a simplistic and short game yet enjoyable enough to play again and try different routes. That is if you can stomach the absolutely appalling framerate which sits up there with worst ST to Amiga conversions. Numerous blitter timing issues resulting in little flashes. It makes you appreciate the C64 version more.
00:02:07 Intro
00:00:00 Game
00:41:21 Credits
00:42:30 Fail's



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