Back to the Future: Part III
Back to the Future - Part III, developed by Probe Software and published by Mirrorsoft on the Image Works label in 1991.
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Player's Review
"1885 WAS NEVER LIKE THIS! The time-travelling adventures of Marty McFly and Doc Brown step up the pace for this, the final and most exciting instalment in the Back to the Future trilogy! Stranded in Hill Valley, back in the Wild West days of 1885, you play both Marty AND Doc in a frantic race against time to return to 1985 -not easy with Buford "Mad Dog" Tannen and his gang of gunslingers standing in your way! Re-live the excitement of the movie with four thrill packed action sequences taken directly from the film, complete with digitised scenes from the movie and the original movie score!"
Not much to say for this one. Short and fairly simple game based ont he movie of the same name. Only four levels with the first probably being the most challenging due to the Hit detection which I show at the start of the level. You can take 3 hits before a game over. In the second part of the stage you can take many hits before losing a life. Just don't hit the manure as it will lock the controls for a few seconds.
Level 2 is a duck shoot and I think you need to get at least 45000 score within the time limit to pass. You have multiple attempts. I'm not sure if there is a limited number of tries.
Level 3 is pie throwing. Just hit the enemies multiple times and get more plates when needed. Half way through the level the enemies start shooting back. You have armor that can take many hits but should you get shot, you get multiple attempts. Again im not sure of there is a limit.
Level 4 is a race across the train. I show most of the ways in which you can die, but the stage is very short and easily completable in the time limit. You are at the mercy of the collision detection when standing near the steam exhaust though. Should you get hit, you are then thrown back 3 carriages away which can eat into your time.
The ending is just a picture and a short looping tune telling you to reset the computer if you want to play again. But why would you, even though each level records your score, there is no highscore table to compete on for it to matter.
Overall I think the C64 version is well done and stands up well again the other 8 bit versions while retaining most of the 16 bit versions content. It just feels a bit lazy at the end and what's with the two title screens. Oh and the fact that the game somehow uses two disc sides.
Not much to say for this one. Short and fairly simple game based ont he movie of the same name. Only four levels with the first probably being the most challenging due to the Hit detection which I show at the start of the level. You can take 3 hits before a game over. In the second part of the stage you can take many hits before losing a life. Just don't hit the manure as it will lock the controls for a few seconds.
Level 2 is a duck shoot and I think you need to get at least 45000 score within the time limit to pass. You have multiple attempts. I'm not sure if there is a limited number of tries.
Level 3 is pie throwing. Just hit the enemies multiple times and get more plates when needed. Half way through the level the enemies start shooting back. You have armor that can take many hits but should you get shot, you get multiple attempts. Again im not sure of there is a limit.
Level 4 is a race across the train. I show most of the ways in which you can die, but the stage is very short and easily completable in the time limit. You are at the mercy of the collision detection when standing near the steam exhaust though. Should you get hit, you are then thrown back 3 carriages away which can eat into your time.
The ending is just a picture and a short looping tune telling you to reset the computer if you want to play again. But why would you, even though each level records your score, there is no highscore table to compete on for it to matter.
Overall I think the C64 version is well done and stands up well again the other 8 bit versions while retaining most of the 16 bit versions content. It just feels a bit lazy at the end and what's with the two title screens. Oh and the fact that the game somehow uses two disc sides.
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