Pro Boxing Simulator

Pro Boxing Simulator. Originally developed by Michael Simpson and released as 'By Fair Means or Foul' Published by Superior Software in 1988. Re-published by Codemasters in 1990 as a 2.99 budget game.

Longplay Information

Author(s): MadMattyMadMatty
System: Commodore 64
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 22/01/2026
YouTube Release: 31/12/2036
Duration: 00:33:47
File Size: 39.03 MB (39964.00 KB)
Downloads: 97 downloads
File Links:

Archived Submission Thread

Screenshot

Player's Review

"Fight to become WORLD CHAMPION! All the moves. Punches, Body Blows, Upper Cuts, Knockouts. Even Fouls like Groin
Punches, Kicks, and Head Butts!

AIM OF THE GAME
Defeat each boxer over 15 rounds or within 5 lives. 2-player mode: play against a friend. 1-player mode: play against 6 (computer controlled) opponents. Beat all 6 to become world champion. Then defend your title against even tougher opponents. Lives remaining are shown in the top corners, inside pictures of the men. The colour of the picture tells you if it's safe to foul your opponent without being seen by the ref. Red - little chance. Amber = maybe. Green good chance. Normally, you use the legal punches. A knockout brings you to the end of the round (not the whole fight). When the boxers get too close they go into a hold and cross sides of the ring. If this is repeated a player may lose a life."

A boxing game that is a bit different. There are six opponents to work though punching them or kicking them but don't let the ref see a dodgy move else he will call foul and you will lose a life. Both players start with five lives per fight and you need to get the opponent down to zero either by knocking them out, having the most energy when the time runs out or having the opponent commit a foul.

The controls are simple in practice but annoying in action and all to easy to accidently pull out a foul move. Much of the time the game is blocking your input and the opoent can reel off a series of hits without you being able to get into the block stance. When it works right and goes your way it can be fun but when the game appears to be working against you, it's easy to get frustrated and lose the enthusiasm to continue not to mention it's quite a workout for the hands to complete the game in one sitting. Fortunately the game will give a passcode when losing to an opponent or winning the game so that you can start over from that opponent.

The longplay starts off in practice mode to try some moves and then shows beating all six opponents to become world champion where it offers a code that might have been something you send in to the developer as well as a code unlocking the final opponent. The game loops with the final opponent for you to defend the title and supposably more difficult but it seemed a nice spot to game over.

Overall, it's on ok game, perhaps one of the better boxing games but non of them a particularly great on the C64. Not much in the way of presentation with no loading screen and some basic music on title screen. You cant set a name so the highscore table just lists who you are playing as which you can only change in two player mode.

00:00:00 Practice mode
00:03:02 Chris Cool vs Mild Martin
00:09:00 Chris Cool vs Steady Eddie
00:14:08 Chris Cool vs Dirty Larry
00:17:18 Chris Cool vs Fast Freddie
00:22:00 Chris Cool vs Ronnie Razor
00:25:43 Chris Cool vs Deadly Dan
00:31:26 Chris Cool vs Deadly Dan rematch Game Over