Mission Jupiter (Unreleased)
Mission Jupiter, C64 conversion by John Airey and due to be published by Codemasters in 1988, but wasn't for unknown reasons. Original Spectrum game by Derek Brewster and released by Codemasters in 1987.
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Player's Review
"Mission Jupiter Pure arcade action! Ten levels featuring incredible life forms as you descend into the very depths of Jupiter! Two player action with fantastic smooth scrolling graphics-a real challenge."
A fairly simple yet challenging game that has you jetpacking over obstacles and shooting oncoming enemies that will be shooting at you. There are ten short levels to travers, each one seemingly continuing into the next with different enemy waves and patterns. Your fuel and ammo is limited so should be used sparingly as you never know when the next ammo or fuel drop will appear There are two boss type levels that seems endless in the sense that you cant kill them all and need to try to survive through the stage without any ammo or fuel pickups and ensuring you will certainly lose a life here. You do get extra lives when reaching certain levels.
The final level requires destroying all the orbs in order to lower a shield at the end of the stage. If you make it through you get an extra life and game loops back to level one. I show two loops in the longplay, reaching game over in the third. I then show a few levels with music enabled, it only lasts a minute or so so didn't want that looping forever more in the main gameplay.
Overall, not a particularly great game but not bad enough to not get released. I think Super G-Man is a much worse game by Codemasters. The highscore screen appears to be broken and only appears for a split second. Incidentally, the game supports the saving and loading of scores as did the spectrum original. As the game wasn't officially released there is no original game dump, only a crack release suspected to be from a friend of the developer.
A fairly simple yet challenging game that has you jetpacking over obstacles and shooting oncoming enemies that will be shooting at you. There are ten short levels to travers, each one seemingly continuing into the next with different enemy waves and patterns. Your fuel and ammo is limited so should be used sparingly as you never know when the next ammo or fuel drop will appear There are two boss type levels that seems endless in the sense that you cant kill them all and need to try to survive through the stage without any ammo or fuel pickups and ensuring you will certainly lose a life here. You do get extra lives when reaching certain levels.
The final level requires destroying all the orbs in order to lower a shield at the end of the stage. If you make it through you get an extra life and game loops back to level one. I show two loops in the longplay, reaching game over in the third. I then show a few levels with music enabled, it only lasts a minute or so so didn't want that looping forever more in the main gameplay.
Overall, not a particularly great game but not bad enough to not get released. I think Super G-Man is a much worse game by Codemasters. The highscore screen appears to be broken and only appears for a split second. Incidentally, the game supports the saving and loading of scores as did the spectrum original. As the game wasn't officially released there is no original game dump, only a crack release suspected to be from a friend of the developer.



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