Kentou-Ou World Champion

Longplay Information

System: Super Nintendo / Super Famicom
Subtitle Language:
Additional Info: No information available
Publication Date: 03/06/2023
YouTube Release: 31/12/2029
Duration: 01:02:37
File Size: 192.40 MB (197020.20 KB)
Downloads: 100 downloads
File Links:

Archived Submission Thread


Player's Review

TKO Super Championship Boxing - known in Japan as Kentou-Ou World Champion ( "King Boxer World Champion" ) - is a boxing video game, developed by Sting Entertainment and published by SOFEL, which was released in 1992. The European PAL version was released in 1993. The former professional boxer Jirou Matsushima, who became the 56th Japanese bantamweight champion in 1997, appears on the Japanese cover art.

The original Japanese release is very much different from the English localization. All characters are different, in the Japanese version there is a story mode where the player controls a unique boxer, while the other 13 boxers can only be chosen in the one-player (only as an opponent) and two-player mode, the player can also change the controller buttons and set the number of rounds (only four and ten) in the options mode. In the North American and European versions, eight boxers can be chosen from the very beginning in all modes ( championship, 1p and 2p ), and it is possible to choose one to ten rounds and set the difficulty level through the options menu. Moreover, controls and some mechanics are also different. In the Japanese original, the player can switch between an offensive mode and a defensive mode, which increase strike recovery and life recovery respectively, and also influence the damage and the chance to defend against enemy attacks respectively, as there is no button for dodging or blocking ( except for clinch ) , and the chance of a successful defense depends on the speed attribute and on the mode the character is in. In English localizations, however, there is no defensive or offensive mode, instead there is the ability to do more damage depending on simultaneous button presses, and there is also a dedicated defense button, in addition to clinch.

These mechanical differences force gameplay differences as well. In the Japanese version, the player is forced to improve the speed attribute to survive and to carefully manage the balance between having life and having power during the match. In the English localizations, the player is encouraged to play defensively and to focus on counterattacking with powerful combinations.

In both versions, the round number setting does not seem to do anything.

I focus on improving my strength and stamina to prevent the AI from recovering life. Other things were edited in at the end of the video. For some reason, the game ended before I could fight every opponent. I do not know what this means or why it happened.