Prince of Persia

Prince of Persia original Apple II game developed by Jordan Mechner in 1989 published Brøderbund Software. C64 unofficial conversion developed by Andreas Varga (Mr. Sid) in 2011.

Longplay Information

Author(s): MadMattyMadMatty
System: Commodore 64
Region:
Language:
Subtitle Language:
Additional Info: Public Domain
Publication Date: 02/04/2024
YouTube Release: 31/12/2034
Duration: 00:57:55
File Size: 53.16 MB (54440.00 KB)
Downloads: 94 downloads
File Links:

Archived Submission Thread

Screenshot

Player's Review

"Game players and critics hailed Karateka for the graceful, realistic animation of Jordan Mechner's karate fighting sequences. Now, working meticulously from hundreds of movie clips, he breaks new ground with animation so uncannily human it must be seen to be believed.

SEVENTEEN YEARS HAVE I, JAFFAR, SERVED AS Grand Vizier to the Sultan of Persia. Now the hour of my triumph is at hand. Already I sit on his throne, and soon I shall have his daughter as well-the Princess, whose beauty is like the stars and the moon. Of course, I would never force myself upon this lovely creature. I shall give her a full hour to reach her own decision. She shall choose me of her own free will-or forfeit her life.
And yet she clings to her fantasy of rescue. The object of her childish infatuation? A young adventurer-a nobody- who is now, on my orders, a prisoner in my dungeons. There will be no rescue. He shall never leave his prison alive. Even should he escape his cell, he could never survive the cunning traps and palace guards barring him from the Princess. Yet suppose-by some succession of miracles-he prevails over all these? Ah, then I would be obliged to use certain forces of my own. Enchantment? Black magic? These are but words. I speak of mysteries. Mysteries that no man-or woman-can withstand."

Prince of Persia saw an original release for pretty all the major systems of the early nineties including the 8bits machines Amstrad CPC, Game Gear, Master System and Nes version, but nothing for the Spectrum or Commodore 64 a major injustice. The Spectrum got its unofficial conversion in 1996 published by Magic Soft in Russia. In 2011, Mr. Sid brought it to the C64. Who knows why we didn't get these versions back in the 90s and it surly wasn't because these machines were not capable. The C64 game is cartridge only, easyflash in this case working as a big rom cartridge. The game can make use of 2mhz mode in the border when playing on a C128 for a slightly smoother game.

The C64 game plays as you would expect pretty much like every other version. All the traps, interlude screens, leaps of faith and sword fighting is here. The only omission I noticed was the potion that flips the screen upside down which is no bad thing. The controls can feel a little floaty at times and may overplay your input. Like walking forward to a potion, except it decided to instantly pick up the potion then jump forward which could have disastrous results. The timing for long jumping and grabbing onto ledges has to be spot on and it's all too easy to miss the mark.

Overall, a great C64 conversion. The longplay starts with the instructions. I let this scroll through so if you want to read it, press pause on the video. Then its onto the game. All 12 levels beautifully presented. You can save your game but there doesnt seem to be any highscore (time left) name entry in this version. 18 minutes left shown at the end of level 12.

00:00:00 Instructions
00:00:55 Intro
00:03:07 Level 1
00:07:40 Level 2
00:12:51 Level 3
00:17:48 Level 4
00:21:43 Level 5
00:25:30 Level 6
00:26:14 Level 7
00:32:00 Level 8
00:36:52 Level 9
00:43:31 Level 10
00:47:48 Level 11
00:52:46 Level 12
00:56:43 Level 13 (Ending)