Seymour Goes to Hollywood

Seymour Goes to Hollywood, original 8-Bit game by Big Red Software in 1991. Amiga conversion by Optimus Software and published by Codemasters in 1992.

Longplay Information

Author(s): MadMattyMadMatty
System: Amiga 500
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 15/04/2025
YouTube Release: No information available
Duration: 01:15:50
File Size: 198.90 MB (203672.00 KB)
Downloads: 5 downloads
File Links:

Archived Submission Thread

Screenshot

Player's Review

"Thrill to a brilliant adventure! GASP at the graphics! and LAUGH until you ache!! It's all here in Seymour's DAZZLING movie debut! Help the star make it at the MOVIES!! SCREAM with TERROR at Frankenstein's monster! SHOUT with RAGE at Bing the Merciless! See LOVERS REUNITE as Rick Bracey finds his love. The game with SIXTEEN Oscars!!"

After Dizzy, Big Red Software created Seymour, just so that we can escape dizzy island and venture to urban areas. Like Dizzy you are required to venture left, right and all over collecting items and utilising them in the right place. Seymour goes to Hollywood is probably the longest of all these dizzy/Seymour adventures even though there are not too many screens, there is a lot of backtracking thanks to the very annoying item management system introduced with Treasure Island Dizzy requiring you to drop and re pickup items and you scroll to the one you need. It doesnt take long to get annoying. You also only get three lives with no way to get more and there are a few things in the game that sap ypur energy away, thankfully falls are not one of them. Navigating your way around the outside studio can be real tricky as there is not much to identify them with, Keys don't automatically vanish so you can drop them anywhere once used.

The aim of the game is to get the movie script and then gather a bunch of actors together by giving them all Oscars. Before all that though we need to find all of Frankenstein's body parts as well as the many objects needed to get something important from all of the characters involved. It's a long slog with no checkpoints or passcodes to resume from. The game is mostly identical to the 8-Bit versions with a few very minor differences. Typically I ran in into a bug right at the very end of the game. I could not give the Oscar to the biker and after much running around found that I could give a second one to the pirate or maybe the parrot!.

Overall, its a nice colourful version of the game and plays well enough apart from that final game issue.. The music is quite short and loops forever more which soon gets annoying and there are no sound effects. It's a lot of effort for a simple text screen at the end.

00:00:00 Title / Intro
00:01:43 Game
01:02:53 Time to clean up and gather the actors.