The Feeble Files
The Feeble Files, developed and published for Windows by Adventure Soft in 1997. Original release 4CD version. Released as "Floyd: Es Gibt Noch Helden" in Germany.
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Player's Review
"You are Feeble, or rather you're a down-trodden Grenelon who just happens to be called Feeble... Super VGA Silicon Graphics rendered animation, 16 bit stereo sound and a plot of epic proportions take this adventure into a different galaxy. An audio visual treat, an intellectual challenge and awesome to play. Witty and humourous but with dark undertones, The Feeble Files contains acts of betrayal, intrigue, revolution and even a bit of cross dressing. Not to mention some totally unique features like Oracle - an ever increasing encyclopedia of helpful background information. Add to that around eighty locations to visit, six thousand voice lines to interact with, there should be plenty to keep everyone happy without the aid of organic chemical supplements. Rebellion has never looked so Pathetic."
From wiki:-
"The Feeble Files is a 1997 adventure video game developed and published by Adventure Soft for Microsoft Windows, and republished by MacPlay for Macintosh in 2001 in Europe and 2002 in the United States. The game is a comedic science fiction title in which players assume the role of Feeble, an alien tasked with burning crop circles across the galaxy. Adventure Soft began development of the game after seeking different subject matter to their Simon the Sorcerer series of adventure games. The studio pivoted to 3D computer graphics, creating animations using Silicon Graphics hardware. Drawing from science fiction literature and television as inspiration, the studio hired Red Dwarf actor Robert Llewelyn to provide voice acting for the titular protagonist.
For interaction the game uses a point-and-click navigation system synonymous with adventure games. The player is in control of the main character, Feeble, and must solve various puzzles to advance through the game and complete his quest. The player later gets the opportunity to use SAM, a robot with a penchant for genocide, to solve certain puzzles in the game. When using SAM the players cursor changes and different options are available to interact with objects in the environment, adding more depth to the gameplay. The Feeble Files is loosely based on elements of the dystopian novel Nineteen Eighty-Four by George Orwell which describes a government and society similar to Feeble's and features a protagonist with similar ambitions as Feeble's."
This is the original 4CD release of the game with higher quality animations. The game saw a re-release on 2CD's with lower quality aminations due to compression and some cut content. The 2CD game was also released for Amiga and Mac in 2002 published by Epic Marketing. The game is in a bold new 3D rendered style but it seems that some lessons from the Simon the Sorcerer games haven't been learnt. There is no subtitle option and the dialogue volume is low often being over shadowed by the background sounds. Many times the audio is so low and muffled it is barely audible. Inventory is a little awkward to manage, maybe more so than the similar system used in Discworld. You carry a complete oracle of information database that can be accessed anytime which can give information on a lot of the lore of the game. It can go on a long time so not really shown in the video apart from the few instances where you need some info to progress.
Overall, the game is well presented with some nice action fmv sequencies to look forward to. It is meant to be a fun and humorous adventure but let down by it's slow gameplay walking back and forth between screens with some crazy puzzles to slow you down. Getting across the security floor at the end of the prison section will test your resolve and might end the game right there if it wasn't for a guide to help you through. Then there is the chemical puzzle on filb, trying to understand the clues given and turning into a solution. At the start of the third cd we need to head to the arcade and complete some minigames to earn some credits. The problem is that at least one of the games is difficult enough to end your game right there and a guide cant really help you. Adventure Soft had to release a save game file to help stuck players past it.
But that's nothing to the ridiculousness of finding the current star date to add to the pass card. Without a guide this would surly be the end of your game. You have to understand the star maps, take note of the dates given in the zoo exhibits and some how bring it all together in one final number which of course the game doesnt even make clear that you need. Even with a guide at hand, recording this video was still a chore and much of the enjoyment was lost by the time I was half way through, getting a bit fed up with metro prime docking sequence.
00:00:00 Intro
00:08:25 Ministry of Galactic Uncertainty
01:07:37 Cygnus Alpha (CD2)
01:50:48 Security floor puzzle
02:04:15 Planet Filb
02:21:45 Chemical Puzzle
03:04:00 Metro Prime Arcade (CD3)
03:29:48 The Zoo
04:10:48 Rebel Headquarters
04:23:19 Grandfathers Tomb
00:04:42 Star Charting
05:09:10 Freedom Fighters Base (CD4)
06:04:43 The Rescue plan
06:34:50 Ending
From wiki:-
"The Feeble Files is a 1997 adventure video game developed and published by Adventure Soft for Microsoft Windows, and republished by MacPlay for Macintosh in 2001 in Europe and 2002 in the United States. The game is a comedic science fiction title in which players assume the role of Feeble, an alien tasked with burning crop circles across the galaxy. Adventure Soft began development of the game after seeking different subject matter to their Simon the Sorcerer series of adventure games. The studio pivoted to 3D computer graphics, creating animations using Silicon Graphics hardware. Drawing from science fiction literature and television as inspiration, the studio hired Red Dwarf actor Robert Llewelyn to provide voice acting for the titular protagonist.
For interaction the game uses a point-and-click navigation system synonymous with adventure games. The player is in control of the main character, Feeble, and must solve various puzzles to advance through the game and complete his quest. The player later gets the opportunity to use SAM, a robot with a penchant for genocide, to solve certain puzzles in the game. When using SAM the players cursor changes and different options are available to interact with objects in the environment, adding more depth to the gameplay. The Feeble Files is loosely based on elements of the dystopian novel Nineteen Eighty-Four by George Orwell which describes a government and society similar to Feeble's and features a protagonist with similar ambitions as Feeble's."
This is the original 4CD release of the game with higher quality animations. The game saw a re-release on 2CD's with lower quality aminations due to compression and some cut content. The 2CD game was also released for Amiga and Mac in 2002 published by Epic Marketing. The game is in a bold new 3D rendered style but it seems that some lessons from the Simon the Sorcerer games haven't been learnt. There is no subtitle option and the dialogue volume is low often being over shadowed by the background sounds. Many times the audio is so low and muffled it is barely audible. Inventory is a little awkward to manage, maybe more so than the similar system used in Discworld. You carry a complete oracle of information database that can be accessed anytime which can give information on a lot of the lore of the game. It can go on a long time so not really shown in the video apart from the few instances where you need some info to progress.
Overall, the game is well presented with some nice action fmv sequencies to look forward to. It is meant to be a fun and humorous adventure but let down by it's slow gameplay walking back and forth between screens with some crazy puzzles to slow you down. Getting across the security floor at the end of the prison section will test your resolve and might end the game right there if it wasn't for a guide to help you through. Then there is the chemical puzzle on filb, trying to understand the clues given and turning into a solution. At the start of the third cd we need to head to the arcade and complete some minigames to earn some credits. The problem is that at least one of the games is difficult enough to end your game right there and a guide cant really help you. Adventure Soft had to release a save game file to help stuck players past it.
But that's nothing to the ridiculousness of finding the current star date to add to the pass card. Without a guide this would surly be the end of your game. You have to understand the star maps, take note of the dates given in the zoo exhibits and some how bring it all together in one final number which of course the game doesnt even make clear that you need. Even with a guide at hand, recording this video was still a chore and much of the enjoyment was lost by the time I was half way through, getting a bit fed up with metro prime docking sequence.
00:00:00 Intro
00:08:25 Ministry of Galactic Uncertainty
01:07:37 Cygnus Alpha (CD2)
01:50:48 Security floor puzzle
02:04:15 Planet Filb
02:21:45 Chemical Puzzle
03:04:00 Metro Prime Arcade (CD3)
03:29:48 The Zoo
04:10:48 Rebel Headquarters
04:23:19 Grandfathers Tomb
00:04:42 Star Charting
05:09:10 Freedom Fighters Base (CD4)
06:04:43 The Rescue plan
06:34:50 Ending



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