Capital Punishment
Capital Punishment. Developed by Clickboom and published by PXL Computers in 1996. The game was also included as a bonus with T-Zero in 1999 as well as appearing On Aminet CD 42 (Set 11) in 2001. Version 1.1 being played.
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Player's Review
"You are the last of the four great warriors. Your mission is to dethrone the evil lord Qwesul. You begin your quest in rancid, putrid catacombs of his castle. However, beware Qwesul is aware of your presence, and has placed guards on every floor. Moreover, he captured the other three great warriors and took control over their souls. They are now his guards, and will attack anyone who enters the castle. Even you.
You must work your way up to the top of the castle and defeat all who stand in your way in order to battle Qwesul. After defeating each of the great warriors, you will be given a chance to break the Qwesul's evil spell, thus allowing other warriors to follow you. Should you fail to accomplish your mission you will suffer a fate worse than death. Qwesul has the power to make you immortal, and for eternity you'll be confined to a single room, becoming one of his guards and that's the CAPITAL PUNISHMENT!"
Another Amiga AGA exclusive fighting game. This one coming in on 7 disks and requires a HD install in order to play. You get the choice of enabling the Parental guard at install time and in this case it is off and uncensored. Considering the games large install size, the game is quite short with little content. Four playable fighters with another four to fight against. Maybe eight backgrounds but plenty of great artwork throughout with plenty of sfx and a little music. The only thing missing is the game play and fighting your way through it is the CAPITAL PUNISHMENT.
The longplay firstly goes through the Epic mode played on default settings (well apart from switching training to normal difficulty else you only get first three levels). There are no character endings but in this mode you get a chance to defeat the encountered warriors and add them to your group acting as extra lives. There are no continues and each match is a single round. Should you lose a fighter you get to choose any remaining in your group to go on. Right from the start you will notice the game is brutal giving us our first game over image (very little text in this game). Then it's back into the fight and get through it properly. Following the completion of epic mode, I show league and Tournament modes just because and I also enable the music although don't get all areas.
The gameplay problems are soon apparent as soon as you get into it. The enemies are brutal and combined with level traps can end a round in seconds. The controls are not great and rarely do as you want. Moves are done by holding fire and moving to one of the eight directions. each fighter has a special move by pressing fire three times and then a direction and they are not all that great. Fighting against the cpu fighter is blatantly unbalanced especially as the cpu fighter will always have priority over your moves. Trying to do a jump kick is usually futile as the game physics will have you propelled to the back of the screen even if you land a hit and it doesnt get any easy as you progress.
Overall this is a great looking game but plays quite badly in single player mode. You can certainly get more out of it if you have friends in one of its multiplayer modes. There isn't much to it though and you are better served by Shadow Fighter or Fightin Spirit. The game was quite expensive on release and came out at a time when there were very few hardcore Amiga developers left after the fall of Commodore. Any of us that held on looking for the next great game on out Amiga had an ever dwindling choice on games to buy and getting by on how a game looks was very much a thing as there were some truly terrible releases at this time looking more like public Domain that went commercial.
00:00:00 Title Music
00:02:42 Game Over
00:04:20 Epic Mode
00:16:20 Tournament
00:19:33 League
00:24:43 Posse vs Amiga
00:26:58 Player vs Amiga
EDIT: Second download added showing Epic mode with Censored mode enabled for completion sakes. It appears that not only is a black censored box applied but blood and traps are also disabled.
You must work your way up to the top of the castle and defeat all who stand in your way in order to battle Qwesul. After defeating each of the great warriors, you will be given a chance to break the Qwesul's evil spell, thus allowing other warriors to follow you. Should you fail to accomplish your mission you will suffer a fate worse than death. Qwesul has the power to make you immortal, and for eternity you'll be confined to a single room, becoming one of his guards and that's the CAPITAL PUNISHMENT!"
Another Amiga AGA exclusive fighting game. This one coming in on 7 disks and requires a HD install in order to play. You get the choice of enabling the Parental guard at install time and in this case it is off and uncensored. Considering the games large install size, the game is quite short with little content. Four playable fighters with another four to fight against. Maybe eight backgrounds but plenty of great artwork throughout with plenty of sfx and a little music. The only thing missing is the game play and fighting your way through it is the CAPITAL PUNISHMENT.
The longplay firstly goes through the Epic mode played on default settings (well apart from switching training to normal difficulty else you only get first three levels). There are no character endings but in this mode you get a chance to defeat the encountered warriors and add them to your group acting as extra lives. There are no continues and each match is a single round. Should you lose a fighter you get to choose any remaining in your group to go on. Right from the start you will notice the game is brutal giving us our first game over image (very little text in this game). Then it's back into the fight and get through it properly. Following the completion of epic mode, I show league and Tournament modes just because and I also enable the music although don't get all areas.
The gameplay problems are soon apparent as soon as you get into it. The enemies are brutal and combined with level traps can end a round in seconds. The controls are not great and rarely do as you want. Moves are done by holding fire and moving to one of the eight directions. each fighter has a special move by pressing fire three times and then a direction and they are not all that great. Fighting against the cpu fighter is blatantly unbalanced especially as the cpu fighter will always have priority over your moves. Trying to do a jump kick is usually futile as the game physics will have you propelled to the back of the screen even if you land a hit and it doesnt get any easy as you progress.
Overall this is a great looking game but plays quite badly in single player mode. You can certainly get more out of it if you have friends in one of its multiplayer modes. There isn't much to it though and you are better served by Shadow Fighter or Fightin Spirit. The game was quite expensive on release and came out at a time when there were very few hardcore Amiga developers left after the fall of Commodore. Any of us that held on looking for the next great game on out Amiga had an ever dwindling choice on games to buy and getting by on how a game looks was very much a thing as there were some truly terrible releases at this time looking more like public Domain that went commercial.
00:00:00 Title Music
00:02:42 Game Over
00:04:20 Epic Mode
00:16:20 Tournament
00:19:33 League
00:24:43 Posse vs Amiga
00:26:58 Player vs Amiga
EDIT: Second download added showing Epic mode with Censored mode enabled for completion sakes. It appears that not only is a black censored box applied but blood and traps are also disabled.

Download Part: 1
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