No Second Prize
No Second Prize developed and published by Thalion Software in 1992.
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Player's Review
The Superbike Racing Simulator for AMIGA and ATARI ST.
• Incredibly Fast Polygon Graphics by Christian Jungen.
• 20 International Racetracks, all the data you need at your fingertips, plus realistic 3-D track-side objects.
• 6 totally different racers, each with their own individual abilities and unique racing bikes. Training modes: alone on one of the tracks, one-on- one with a chosen rider, or you against all the other riders.
•A 20 Race Season against five other competitors, with a unique prize for the winner.
•Beware of the chicanes and amateur riders who obstruct you on your lightning fast laps. Use the Mouse-Controlled Progressive Steering Mechanism to control your machine with unrivalled precision.
So that you can relive the exciting moments of the race, it's covered by 4 cameras, one of which is mounted on a Helicopter and constantly monitors the leader.
•NO SECOND PRIZE - The ultimate challenge for all fans of Winning, Motorbikes and Racing.
You may know other 3D polygon Bike Racing sims such as Team Suzuki from Gremlin or Red Zone from Psygnosis but both pale in comparison to the sense of speed you get from Thalion's No Second prize. Whilst all three of these are aimed a basic Amiga 500 configuration, only No Second prise is actually playable and you can have some fun with it. The longplay is being played on an A1200+fastmem config to give a little boost and it was quite possible you might have played it on an 1200 in 1992. These bike sims are notoriously difficult to play with Mouse being the primary control method, but No Second prise does seem to get the balance right as you do actually feel like you are in control. Brake and accelerate is done on the mouse buttons. gears would be done on the keyboard but Auto is being used here.
The initial season contains twenty tracks each with five laps. You have a limited number of save games so ideally you can complete at least three tracks between saves. Once the season is completed the game starts over in hard mode resetting your save count with racers playing at the same level as they did at the end of the initial season and each race is ten laps. Whilst the game starts off easy..ish, later tracks and blocks placed in the road to throw you off your bike and later on additional black blocks (oil?) that slow you right down. The opposition improves as you progress through the game so ideally you bring in the points early in the season to help cover any loses later. For the most part they play fair and wont just leave you at the line and can also collide with you and crash their bikes. (They never seem to collide with anything else)
The longplay just contains the first season and shows the ending before returning to the main menu with a rainbow background to indicate the second season. The second season is double the length, more challenging but I don't think it adds anything to the longplay. If it allowed you to select a different rider I might have put in the effort. I show a bit of the first race in the second season before crashing the bike and quickly looking at the three of the replay camera modes. If you crash out the race continues on without you in an accelerated view and you cant skip it. One little annoyance in the game is that you name your rider at the start yet after each race you enter your name again for any lap records.
00:00:00 Titles
00:03:15 Paul Ricard
00:16:34 Chiswick
00:23:44 Nutford
00:30:45 Mallory Park
00:36:31 Waddesdon Manor
00:43:32 Tetbury
00:50:33 Cadwell Park
00:59:20 Imola
01:10:36 Knockhill
01:16:14 Laguna Seca
01:22:42 Donnington Park
01:32:23 Salzburgring
01:41:41 Ladbroke
01:48:28 Assen
02:01:16 Oulton
02:11:01 Silverstone
02:20:47 Brands Hatch
02:29:46 Hockenheim
02:42:12 Olivers Mount
02:50:30 Harrowgate
02:59:30 Season 2 - Race and Camera Replay
• Incredibly Fast Polygon Graphics by Christian Jungen.
• 20 International Racetracks, all the data you need at your fingertips, plus realistic 3-D track-side objects.
• 6 totally different racers, each with their own individual abilities and unique racing bikes. Training modes: alone on one of the tracks, one-on- one with a chosen rider, or you against all the other riders.
•A 20 Race Season against five other competitors, with a unique prize for the winner.
•Beware of the chicanes and amateur riders who obstruct you on your lightning fast laps. Use the Mouse-Controlled Progressive Steering Mechanism to control your machine with unrivalled precision.
So that you can relive the exciting moments of the race, it's covered by 4 cameras, one of which is mounted on a Helicopter and constantly monitors the leader.
•NO SECOND PRIZE - The ultimate challenge for all fans of Winning, Motorbikes and Racing.
You may know other 3D polygon Bike Racing sims such as Team Suzuki from Gremlin or Red Zone from Psygnosis but both pale in comparison to the sense of speed you get from Thalion's No Second prize. Whilst all three of these are aimed a basic Amiga 500 configuration, only No Second prise is actually playable and you can have some fun with it. The longplay is being played on an A1200+fastmem config to give a little boost and it was quite possible you might have played it on an 1200 in 1992. These bike sims are notoriously difficult to play with Mouse being the primary control method, but No Second prise does seem to get the balance right as you do actually feel like you are in control. Brake and accelerate is done on the mouse buttons. gears would be done on the keyboard but Auto is being used here.
The initial season contains twenty tracks each with five laps. You have a limited number of save games so ideally you can complete at least three tracks between saves. Once the season is completed the game starts over in hard mode resetting your save count with racers playing at the same level as they did at the end of the initial season and each race is ten laps. Whilst the game starts off easy..ish, later tracks and blocks placed in the road to throw you off your bike and later on additional black blocks (oil?) that slow you right down. The opposition improves as you progress through the game so ideally you bring in the points early in the season to help cover any loses later. For the most part they play fair and wont just leave you at the line and can also collide with you and crash their bikes. (They never seem to collide with anything else)
The longplay just contains the first season and shows the ending before returning to the main menu with a rainbow background to indicate the second season. The second season is double the length, more challenging but I don't think it adds anything to the longplay. If it allowed you to select a different rider I might have put in the effort. I show a bit of the first race in the second season before crashing the bike and quickly looking at the three of the replay camera modes. If you crash out the race continues on without you in an accelerated view and you cant skip it. One little annoyance in the game is that you name your rider at the start yet after each race you enter your name again for any lap records.
00:00:00 Titles
00:03:15 Paul Ricard
00:16:34 Chiswick
00:23:44 Nutford
00:30:45 Mallory Park
00:36:31 Waddesdon Manor
00:43:32 Tetbury
00:50:33 Cadwell Park
00:59:20 Imola
01:10:36 Knockhill
01:16:14 Laguna Seca
01:22:42 Donnington Park
01:32:23 Salzburgring
01:41:41 Ladbroke
01:48:28 Assen
02:01:16 Oulton
02:11:01 Silverstone
02:20:47 Brands Hatch
02:29:46 Hockenheim
02:42:12 Olivers Mount
02:50:30 Harrowgate
02:59:30 Season 2 - Race and Camera Replay



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