Black Viper
Black Viper, developed by Lightshock Software and published by Neo Software in 1996.
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Player's Review
"In the not-too-distant future the world is devasted by a nuclear conflict. The Redemin mercenaries control the streets. You are Efrim Kadan, leader of the rebellion and your aim is to liberate your people!"
Black Viper was released on floppy and will work on any Amiga between the A500 and 4000. The game arrives on five floppies with one being the intro. The CD version has an extended intro and other interlude sequences during the game and is bootable on a CD32. The box claims it to be using AGA 256c gfx but unless it is referring to the cutscenes, I don't see any difference in gameplay vs the A500 game. The CD can also be played on an AGA, CD Drive equipped Amiga.
The game looks plays a bit like Crazy Cars III except you are on a bike with weapons. You are not so much racing as getting between road points within a time limit (Radiation Exposure). Out for to long, game over. There are multiple routes between the start and end goals and its only through multiple plays you will find the easiest route for you. Between stops you can fix up the bike and buy weapons before moving on. Whilst riding, there will be many vehicles in your way which you can shoot for reward points. Just don't shoot the innocent as they will cause you damage. Along the way you can pickup powerups to replenish bike health, Anti-radiation (extra time) as well as shield boost. When getting the shield it is also a good idea to turbo boost if you have it making good use of the invulnerability for a few moments. It should be noted you get only one life and no continues so you need to slow down occasionally and not scrape the barriers.
The longplay aims to show as many stages as the game allows as you can go back and ride on alternate routes. It doesnt change the game ending but allows you to score high if that's your thing.
Overall, its not a bad game but also not without it flaws. The most obvious one is the obnoxious sound effects with weapon sounds that are too loud and overpower everything else. The speech samples are really quiet. The game whist fast moves at a weird half framerate and it can be difficult to react to what's going on. Powerups whizz by with no chance to collect and often the collision detection is not on your side and claims you didn't ride over it. The other vehicles can clump up around you making them difficult to shoot at and even knock you around. Some items in the shop are outrageously expensive and also single use. Also in this run, I feel like the weapon fire isn't doing the amount of damage it's supposed to causing me problem with kill reward points.
00:00:00 Intro / Titles
00:10:20 Road 1
00:14:40 Road 2
00:19:05 Road 3
00:23:43 Road 4
00:27:49 Road 5
00:32:36 Road 6
00:36:26 Road 7
00:40:40 Road 8
00:45:07 Road 9
00:50:20 Road 10
00:54:47 Road 11
00:59:09 Road 12
01:04:09 Road 13
01:08:13 Road 14
01:13:13 Road 15
01:18:38 Road 16
01:23:02 Road 17
01:28:32 Road 18
01:33:55 Road 19
01:38:26 Road 20
01:43:20 Road 21
01:47:37 Road 22
01:51:14 Ending
-----------------------
01:57:39 Road 23
02:01:23 Road 24
02:04:35 Game Over
Black Viper was released on floppy and will work on any Amiga between the A500 and 4000. The game arrives on five floppies with one being the intro. The CD version has an extended intro and other interlude sequences during the game and is bootable on a CD32. The box claims it to be using AGA 256c gfx but unless it is referring to the cutscenes, I don't see any difference in gameplay vs the A500 game. The CD can also be played on an AGA, CD Drive equipped Amiga.
The game looks plays a bit like Crazy Cars III except you are on a bike with weapons. You are not so much racing as getting between road points within a time limit (Radiation Exposure). Out for to long, game over. There are multiple routes between the start and end goals and its only through multiple plays you will find the easiest route for you. Between stops you can fix up the bike and buy weapons before moving on. Whilst riding, there will be many vehicles in your way which you can shoot for reward points. Just don't shoot the innocent as they will cause you damage. Along the way you can pickup powerups to replenish bike health, Anti-radiation (extra time) as well as shield boost. When getting the shield it is also a good idea to turbo boost if you have it making good use of the invulnerability for a few moments. It should be noted you get only one life and no continues so you need to slow down occasionally and not scrape the barriers.
The longplay aims to show as many stages as the game allows as you can go back and ride on alternate routes. It doesnt change the game ending but allows you to score high if that's your thing.
Overall, its not a bad game but also not without it flaws. The most obvious one is the obnoxious sound effects with weapon sounds that are too loud and overpower everything else. The speech samples are really quiet. The game whist fast moves at a weird half framerate and it can be difficult to react to what's going on. Powerups whizz by with no chance to collect and often the collision detection is not on your side and claims you didn't ride over it. The other vehicles can clump up around you making them difficult to shoot at and even knock you around. Some items in the shop are outrageously expensive and also single use. Also in this run, I feel like the weapon fire isn't doing the amount of damage it's supposed to causing me problem with kill reward points.
00:00:00 Intro / Titles
00:10:20 Road 1
00:14:40 Road 2
00:19:05 Road 3
00:23:43 Road 4
00:27:49 Road 5
00:32:36 Road 6
00:36:26 Road 7
00:40:40 Road 8
00:45:07 Road 9
00:50:20 Road 10
00:54:47 Road 11
00:59:09 Road 12
01:04:09 Road 13
01:08:13 Road 14
01:13:13 Road 15
01:18:38 Road 16
01:23:02 Road 17
01:28:32 Road 18
01:33:55 Road 19
01:38:26 Road 20
01:43:20 Road 21
01:47:37 Road 22
01:51:14 Ending
-----------------------
01:57:39 Road 23
02:01:23 Road 24
02:04:35 Game Over



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