771 posts | Last Activity on 11-10-2020 17:07 by Vanyok
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Vanyok 11-10-2020 17:07, 4 years ago Responded in Longplays Resolutions needs to be updated!
Re: Longplays Resolutions needs to be updated!

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MadMatty wrote:

Although in some cases a second aspect corrected version can be included as well (640x512) even if only for ytube if it looks much better.


Longplays of PAL games with 512px height will be forced to 480p by YouTube anyway, because 512p isn't standard resolution for YT.
MadMatty
MadMatty 11-10-2020 14:58, 4 years ago Responded in Longplays Resolutions needs to be updated!
Re: Longplays Resolutions needs to be updated!

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Vanyok wrote:

I think for PS1 need to add more resolutions which supported by this console:
- 320x256 for PAL region (rescaling to 640x512);
- 512x240 (rescaling to 512x480);
- 512x256 for PAL region (rescaling to 512x512).


They already are. Although in some cases a second aspect corrected version can be included as well (640x512) even if only for ytube if it looks much better. The original untouched aspect upto 2x version must still be retained for archive.
DiggerandIndy
DiggerandIndy 11-10-2020 13:34, 4 years ago Responded in Intellivision Longplay Questions
Re: Intellivision Longplay Questions

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NPI wrote:

In that case, the Intelli longplays had to be deleted. Sorry guys.


Ugh. I'll let the Admins/Moderators figure the Intellivision out. Never did like the system, anyways.
NPI
NPI 11-10-2020 07:39, 4 years ago Responded in Intellivision Longplay Questions
Re: Intellivision Longplay Questions
In that case, the Intelli longplays had to be deleted. Sorry guys.
V
Vanyok 11-10-2020 06:04, 4 years ago Responded in Longplays Resolutions needs to be updated!
Re: Longplays Resolutions needs to be updated!
I think for PS1 need to add more resolutions which supported by this console:
- 320x256 for PAL region (rescaling to 640x512);
- 512x240 (rescaling to 512x480);
- 512x256 for PAL region (rescaling to 512x512).
KAGE-008
KAGE-008 06-10-2020 18:34, 4 years ago Responded in Intellivision Longplay Questions
Re: Intellivision Longplay Questions

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MadMatty wrote:

Looking at the screenshots of the submitted longplays, they definitely look wrong with bilinier filtering and display errors.


In my case, I used Nearest Neighbor in VirtualDub for the resize. But the actual resolution is something to really investigate.
MadMatty
MadMatty 06-10-2020 16:19, 4 years ago Responded in Intellivision Longplay Questions
Re: Intellivision Longplay Questions
Bizhawk is outputting 176x208 and displaying at at 554x416 which does look ... ok.

Wiki says , the system is 0x12 tiled playfield, tiles are 8x8 pixels for a resolution of 160x96

upscalling to 4x to 640x384 although pixels some how look off. (When using bizhawks 176x208 source)

needs some thought.

Looking at the screenshots of the submitted longplays, they definitely look wrong with bilinier filtering and display errors.
DiggerandIndy
DiggerandIndy 06-10-2020 01:08, 4 years ago Responded in Intellivision Longplay Questions
Re: Intellivision Longplay Questions

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KAGE-008 wrote:

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DiggerandIndy wrote:
Okay, so I take it that the official size is 640x400, then?

Lastly, what about cropping? Like Pinball for instance, do I need to crop that or leave it as is?


If cropping is needed for a specific game, then do it, yeah.


Alright, thanks a lot! This is a big help.
KAGE-008
KAGE-008 05-10-2020 21:16, 4 years ago Responded in Intellivision Longplay Questions
Re: Intellivision Longplay Questions

Quote

DiggerandIndy wrote:
Okay, so I take it that the official size is 640x400, then?

Lastly, what about cropping? Like Pinball for instance, do I need to crop that or leave it as is?


If cropping is needed for a specific game, then do it, yeah.
DiggerandIndy
DiggerandIndy 04-10-2020 13:27, 4 years ago Responded in Intellivision Longplay Questions
Re: Intellivision Longplay Questions

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KAGE-008 wrote:

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DiggerandIndy wrote:

Okay, now is that the default resolution, or am I supposed to double it like you can with some systems?


You still need to double-resize it in the encoding script.


Okay, so I take it that the official size is 640x400, then?

Lastly, what about cropping? Like Pinball for instance, do I need to crop that or leave it as is?
KAGE-008
KAGE-008 04-10-2020 04:09, 4 years ago Responded in Intellivision Longplay Questions
Re: Intellivision Longplay Questions

Quote

DiggerandIndy wrote:

Okay, now is that the default resolution, or am I supposed to double it like you can with some systems?


You still need to double-resize it in the encoding script.
DiggerandIndy
DiggerandIndy 04-10-2020 01:12, 4 years ago Responded in Intellivision Longplay Questions
Re: Intellivision Longplay Questions

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KAGE-008 wrote:

I was also told about the wrong resolution issue via Discord. I eventually found some pixel-perfect screenshots of Intellivision games at 320x200 after a further investigation.


Okay, now is that the default resolution, or am I supposed to double it like you can with some systems?
KAGE-008
KAGE-008 04-10-2020 00:07, 4 years ago Responded in Intellivision Longplay Questions
Re: Intellivision Longplay Questions
I was also told about the wrong resolution issue via Discord. I eventually found some pixel-perfect screenshots of Intellivision games at 320x200 after a further investigation.
DiggerandIndy
DiggerandIndy 03-10-2020 23:09, 4 years ago Responded in Intellivision Longplay Questions
Re: Intellivision Longplay Questions
I have some questions for the Moderators/Admins about Intellivision longplays. ScHlAuChi messaged me complaining about the resolutions of the longplays, stating that they had "bad scaling artifacts" and was in the "wrong resolution". I have two questions:

1. What's the correct resolution for Intellivision longplays?

2. There are some games that have borders on them, like Pinball, for instance. Here's a link to a picture for an example:
https://atariage.com/forums/uploads/monthly_2020_06/pin1.png.644f25e749b2922d095aaa598ec3c2c7.png

Some games like Q*Bert have a small part of screen cut off.
https://youtu.be/bYp04Ns39Kw

Should I crop it or leave it as is? I've recently cropped some games in order to comply with the no-borders rule. Since there is no discussion of Intellivision until now, I've recorded the games via 640x480. Any feedback would help. Thanks!
Linux Longplays
Linux Longplays 05-05-2020 04:35, 4 years ago Responded in Audio sync drift on Youtube?
Re: Audio sync drift on Youtube?
Results are in.

Video is in sync in 1080p and 360p

Video is OUT of sync in 720p, 480p and 240p.

This is very annoying.
Linux Longplays
Linux Longplays 04-05-2020 06:20, 4 years ago Responded in Audio sync drift on Youtube?
Re: Audio sync drift on Youtube?
Ok, I uploaded the video again (10 hour longplay) and it SEEMS to be in sync this time around though it hasn't finished processing all quality modes, so it's definitely a Youtube thing. Pahhh! Maybe it's because I closed the browser window after uploading or perhaps it was interrupted during upload somehow..

This is the second time I've had a longplay video do this.
Linux Longplays
Linux Longplays 04-05-2020 00:00, 4 years ago Responded in Audio sync drift on Youtube?
Re: Audio sync drift on Youtube?
I use Kdenlive to render as MP4 60fps. Why would the video only be out of sync on Youtube? The file appears in sync.

Here's my encoding string:

f=mp4 movflags=+faststart acodec=aac ar=48000 ab=384k vcodec=libx264 progressive=1 preset=fast threads=0 crf=21 g=15 bf=2
ScHlAuChi
ScHlAuChi 03-05-2020 18:23, 4 years ago Responded in Audio sync drift on Youtube?
Re: Audio sync drift on Youtube?
This issue is casued by inaccurate muxing.

Muxing programs like MKVMerge etc try to detect the correct framerate automatically, but this sometimes fails and detects the framerate wrong.

So the solution is to manually enter the correct framerate when muxing Smile
Linux Longplays
Linux Longplays 03-05-2020 12:24, 4 years ago Responded in Audio sync drift on Youtube?
Re: Audio sync drift on Youtube?
So I've had this happen to me twice now. Longplay videos uploaded to Youtube seem to go out of sync in the uploading process, to the point that the audio is behind the video by about 3-4 seconds after a few hours of gameplay. The videos in question play fine on my computer and all other devices, and it's the same method each time for each game - so I am fairly certain the method is sound because it only happens SOMETIMES, the problem is with Youtube. For example, in one video I uploaded 1080p and 480p were in sync, but 720p and 360p were OUT of sync. In a recent upload, the entire video was out of sync (or rather, drifted out of sync) in all quality modes. I had to delete the video as it was unwatchable. Very annoyed about this, and have tried searching but to no avail.

Has anyone else has this issue? I'm at a loss for how to address this issue.
DiggerandIndy
DiggerandIndy 25-04-2020 21:45, 4 years ago Responded in Longplay Sound Problems Questions for the Admins/Moderators
Re: Longplay Sound Problems Questions for the Admins/Moderators

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MadMatty wrote:

It's not a big issue. The files just use the wrong audio encoder. Fine if you have installed an AC3 dolby decoder at home, just Archive video player doesn't support it. Ideally use AAC audio that is supported everywhere.


So I'll take that as a "leave it alone", then? OK, thanks! I'll make a note. Just so long as that's the final nail in the coffin for this debate.
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