Rules for Newcomer Longplayers.

Last updated on 5 years ago
"How do I submit a longplay?" and "What are the rules for Longplays?" are questions often heard on this site recently. Despite Mad-Matt's attempt to explain the rules, these questions still appear. It's almost 2016 and the rules have changed quite a bit since the site has first started. I'm Brian0451 and I'm going to try to explain the instructions and rules of how to get a longplay up with standards set in 2015.

First, you'll need to go to our IRC room and chat with one of the administrators. (ScHlAuChi or Mad-Matt). Let them know you'd like to be a longplayer and what game you plan on doing. You will then be given instructions on what to do. The basic rundown of what they may say is stated below.

Depending on what system the game you would like to record is on, the rules for recording vary. If it's a console, then it is recommended that you use an HD-PVR capable of capturing in 1080p60 or 720p60. The Avermedia Extremecap u3 is a good recorder, as well as the Hauppauge.

For PC games, the best way to record is via Fraps or Dxtory. For Fraps, make sure the video settings are set to split on 4GB filesize, lock fps while recording, and force lossless RGB capture. For Dxtory, make sure the video settings are set to record with Lagarith Lossless Codec, synchronize video fps, and file output. The settings for Lagarith will be explained momentarily. The fps option for both programs must be set to what framerate the game runs at. If it's 60, you must record in 60. If 30, you record in 30. Recording in 60 when the game is 30 will double the frames and may cause quality loss.

For emulated games, you need to be using BizHawk for the following systems:
Nintendo Entertainment System
Super Nintendo Entertainment System
Nintendo GameBoy/Color/Advance
Nintendo 64
Sony PlayStation
Sega Genesis/CD/32x/Saturn

I may have missed a few, but those are the most commonly used.

There are specific settings for each console you are emulating. They are usually set by default, but to make sure:

PlayStation - PixelPro

Nintendo 64 - Core Type: Pure Interpreter
Rsp Plugin: Z64 HLE Video
Active Video Plugin: Jabo
Video Resolution: 320x240 (you may use larger, but not bigger than 640x480)

GameBoy Advance: mGBA

Super Nintendo Entertainment System: BSNES

For the other systems, please speak to ScHlAuChi or Mad-Matt.

To record a game with BizHawk, you may NOT use Fraps or Dxtory. You must use its built-in Movie and AVI recorder. You use the movie recorder first. This allows you to play the game like normal and use savestates. Savestates will save your progression where you are at AT THAT MOMENT. I recommend using them often, especially before bosses. When you are done recording the movie, you play it back by clicking "Play Movie". Be sure to pause the emulation before doing so. Then you select "Record AVI/WAV". You may choose AV Writer or FFmpeg writer.

For AV Writer:
Use Lagarith Lossless Codec with the following configurations.
Those configurations must also be used for Dxtory.
You may also use Full Frames (Uncompressed, but that requires a lot of memory.

For FFmpeg Writer:
Uncompressed AVI must be used, unless you can write a code line for lossless .mp4.

Once you find a folder to save your video to, un-pause the emulation and let the emulator do its work. Additionally, you may want to go to Config->Speed/Skip->and un-check "Clock Throttle". This will cause BizHawk to run as fast as your PC will let it. Since the AVI writer has auto-speed correction when writing, you won't have to worry about the AVI speeding up or slowing down if you don't have a fast PC. One more thing: click File->Movie->On Movie End-> and check "Pause". This will automatically pause the emulation when the movie is done playing back, so you don't have to worry about it writing more data. Click "Stop AVI/WAV" and it will stop recording.

The Nintendo DS is a hand-held that is (as of this post) not yet supported by BizHawk. For these games, you must either use a 3DS capturing device (talk to Tsunao to get the more specific details), or the emulator DeSmuMe. Like BizHawk, DeSmuMe has a movie recorder that allows you to record with the use of savestates, and an AVI Writer, which captures every emulated frame. Settings for AVI here are no different from BizHawk.

The AVI files are not what you submit to Longplays. You must encode them into an .mp4 video before submitting. To do so, you will need MeGUI and AVISynth. Install AVISynth first, then download MeGUI. You will also need the LONGPLAYS profiles found here:

Copy-and-paste the folders into the same folder you extracted MeGUI into. Copy-and-paste the AVS Script into the same folder with your AVI files. Open the AVS Script. Change "DirectShowSource" to "AVISource", then place the name of your AVI videos in this format:

AVISource("Video3.avi"Wink adding more lines if necessary.

If your video needs cropping, place a line before the PointResize like the one below:


Place a "#" in front of PointResize if your video is larger than 6**x4** resolution. If not, leave it be. Replace the subtitles with the game name, your (online longplays) name, and lowercase letters. An example of how they will look is shown below.

Subtitle("Final Fantasy V", first_frame=SubsStart, last_frame=SubsStart+SubsDura, y=340, size=24, text_color=$ffffff, align=2)
Subtitle("Played by Brian0451", first_frame=SubsStart, last_frame=SubsStart+SubsDura+5, y=365, size=24, text_color=$ffffff, align=2)
Subtitle("", first_frame=SubsStart, last_frame=SubsStart+SubsDura+10, y=390, size=24, text_color=$ffff00, align=2)

Save the script, then drag-and drop it into AVISynth Script in MeGUI. Make sure the profiles are set to both LONGPLAYS for the audio and video output, and the video needs to be set to .mp4 and the audio needs to be set to .m4a. Then click queue for both (audio first, then video). Click on the queue tab, then delete the "mux" job. Wait until the audio is done processing, then click Tools->Muxer->MP4 Muxer. Video input is the .264 file and the audio is the .m4a file. The video output can be saved where you can find it. Now you play the waiting game until all jobs are done. Once the .mp4 video is done encoding, you upload that.

You will need FileZilla or another FTP manager.
User: Upload
Password: Upload
Create a folder in the following format:
System - Game Name; SNES - Final Fantasy V
Drag-and-drop your encoded .mp4 video into your folder. Once uploading, you go back to the IRC room and tell the admins. They will grant you "longplayer" rights so you may add your longplay to the Submission Status. Follow the simple instructions for submitting. Once that's done, congratulations. You have officially made a longplay.

Factors that may get your video rejected:
If there is quality loss in the video (blur)
Captions (aside from your signature at the beginning) even if it notifies the viewers when and where to skip, captions in video are not allowed. A separate .srt file may be made however.
Recorded or encoded with programs other than the ones mentioned.
Commentary - Longplays are no-commentary at all times. A separate audio track for commentary may be used if desired, but must be kept out of the main video.
Watermarks or custom intros.
Re-scaled or "stretched" videos - keep everything in its original aspect. Don't stretch a 4:3 video to a 16:9 ratio
Again, talk to the admins for more details.
As if it wasn't bad enough already...
What about other emulators like FCEUX or VBA-RR?
Puerto Rico...GAME ON, Level Up & Happy Gaming!!!Smile
Those aren't allowed as far as I know. Besides, BizHawk supports those games anyway.
As if it wasn't bad enough already...
MadMatty says FCEUX and VBA-RR ARE OK but Bizhawk is preferred.
Period. Case closed!
Puerto Rico...GAME ON, Level Up & Happy Gaming!!!Smile
Okay then. Use them.
As if it wasn't bad enough already...
Thanks Brian0451 :D
Puerto Rico...GAME ON, Level Up & Happy Gaming!!!Smile
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