Cho Aniki: Kyuukyoku...Otoko no Gyakushuu!
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Player's Review
Shmup by Masaya.
Something about...muscular ppls...and some other ppls...and a chick..and a dude. All you need to know is...this game (and series in general) is really really REALLY weird. Also instead of sprite, we have digitize characters.
Gameplay is like the previous Cho Aniki games: you control a character...and you shoot things. You can also power-up your "options" by collecting the protein orbs (something like that) with the options. Not only that, but you get some power-ups as well, from a laser beam to a time stop-y ability. However, using such a thing powers down the options. Options also power down from getting hit. Apparently, there's a PS1 version of this game...or something. This one is the harder version...or something.
This longplay no-skills the game on Normal difficulty while trying to remain sane and figuring out what the hell is going on!
Something about...muscular ppls...and some other ppls...and a chick..and a dude. All you need to know is...this game (and series in general) is really really REALLY weird. Also instead of sprite, we have digitize characters.
Gameplay is like the previous Cho Aniki games: you control a character...and you shoot things. You can also power-up your "options" by collecting the protein orbs (something like that) with the options. Not only that, but you get some power-ups as well, from a laser beam to a time stop-y ability. However, using such a thing powers down the options. Options also power down from getting hit. Apparently, there's a PS1 version of this game...or something. This one is the harder version...or something.
This longplay no-skills the game on Normal difficulty while trying to remain sane and figuring out what the hell is going on!
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