Space Gun [Disk]
Space Gun, an arcade original game by Taito. C64 Conversion developed by Images and published by Ocean Software in 1992.
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Player's Review
“When Operation Thunderbolt confronts a deadly alien force there is only one way to survive…. Check out SPACE GUN. Rescue the crew of the Earth-bound cargo ship hijacked by n unknown life form. Annihilate these hideous creatures throughout all levels of your space craft using your high powered weaponry. There is a stunning arsenal of ‘specials’ at your disposal, such as the ‘FREEZE’ and the ‘BLADE’ plus many more. From First person perspective you confront an interminable onslaught… it is the survival of the fighters. SPACE GUN gives you the power … have you got the guts?”
Space Gun is an original Arcade game from Taito and was converted for most of the 16 and 8 bit home computers of the time. As usual each version has its differences due to hardware restraints. The Spectrum version was one of the few games that requires 128k minimum and made good use of it to be as much like the arcade as that system can be within its limits. The Master System version is also very good and maybe the best of the 8-Bit versions. The C64 version seems to be lacking somewhat. The game is quite difficult. With the arcade version you can just shove more coins in to complete the game but here you have very limited lives. The aliens are like bullet sponges and you can be torn down in seconds as they inflict lots of damage and it takes a while for you to shoot them. Power Ups are usually around every corner and its takes some strategic play to know when to use the more powerful weapons while making sure you don't run out just as you need them most. Extra credits can be earned only if finding all hostages in the level but be careful as its super easy to accidentally kill them in this version.
In other versions of the game you can shoot limbs off the aliens to stop them mauling you to death but that ability is not present here. Usually just one big alien on screen at a time compared with other versions that can fill the screen with them as they speedily run by. I’m not sure but it seems like there are not many levels in the C64 version and probably the least well presented with not much music. I guess this conversion is the easiest of all due to this but its is by no means easy!. Another gripe with the game is that you do not get a chance to enter your name on the high score table if you complete the game with good or bad ending. It just skips right over it. I had to die and add it in to show the music for that screen and added to the end of the video. The score resets after every continue and I'm not sure how you are supposed to get enough points for the number one spot and I tried, tried and tried!. Despite all its issues, I did rebuy the game on each platform I owed back in the day and still find time to revisit the games today. Operation Thunderbolt is much more difficult and I’m still struggling to complete the C64 version.
Note: The Tape version is being played here. It has recently come to light that level 1 is missing from the cartridge recording...great. It didn't occur to me at the time to compare tape/disk/cart versions before recording thinking the cart should always be the best version.
00:00:00 First run Good ending.
00:17:05 Bad Ending
Space Gun is an original Arcade game from Taito and was converted for most of the 16 and 8 bit home computers of the time. As usual each version has its differences due to hardware restraints. The Spectrum version was one of the few games that requires 128k minimum and made good use of it to be as much like the arcade as that system can be within its limits. The Master System version is also very good and maybe the best of the 8-Bit versions. The C64 version seems to be lacking somewhat. The game is quite difficult. With the arcade version you can just shove more coins in to complete the game but here you have very limited lives. The aliens are like bullet sponges and you can be torn down in seconds as they inflict lots of damage and it takes a while for you to shoot them. Power Ups are usually around every corner and its takes some strategic play to know when to use the more powerful weapons while making sure you don't run out just as you need them most. Extra credits can be earned only if finding all hostages in the level but be careful as its super easy to accidentally kill them in this version.
In other versions of the game you can shoot limbs off the aliens to stop them mauling you to death but that ability is not present here. Usually just one big alien on screen at a time compared with other versions that can fill the screen with them as they speedily run by. I’m not sure but it seems like there are not many levels in the C64 version and probably the least well presented with not much music. I guess this conversion is the easiest of all due to this but its is by no means easy!. Another gripe with the game is that you do not get a chance to enter your name on the high score table if you complete the game with good or bad ending. It just skips right over it. I had to die and add it in to show the music for that screen and added to the end of the video. The score resets after every continue and I'm not sure how you are supposed to get enough points for the number one spot and I tried, tried and tried!. Despite all its issues, I did rebuy the game on each platform I owed back in the day and still find time to revisit the games today. Operation Thunderbolt is much more difficult and I’m still struggling to complete the C64 version.
Note: The Tape version is being played here. It has recently come to light that level 1 is missing from the cartridge recording...great. It didn't occur to me at the time to compare tape/disk/cart versions before recording thinking the cart should always be the best version.
00:00:00 First run Good ending.
00:17:05 Bad Ending
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