Operation Wolf

Operation Wolf, Amiga conversion developed and published by Ocean Software in 1988.

Longplay Information

Author(s): MadMattyMadMatty
System: Amiga 500
Region:
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 03/05/2025
YouTube Release: No information available
Duration: 00:18:46
File Size: 44.77 MB (45848.00 KB)
Downloads: 11 downloads
File Links:

Archived Submission Thread

Screenshot

Player's Review

"The No. 1 arcade game of 1988 is recreated perfectly - 6 levels of thrilling coin-op action are brought to life on your home micro. Without fast and accurate shooting skills you will never complete your mission which takes you through steaming jungles and enemy strongholds as you attempt to liberate the prisoners and secure a safe getaway. With all the original arcade play features-magazine reloads, energy bottles, hidden supplies, rocket grenades and much, much more."

For 1988, this Amiga a version can be considers quite good compared again all the other platforms that received conversions of this fine Taito arcade game. Nice gfx and sfx for the time and even contains the mid level cutscenes. The Sega light gun is supported as well although mouse has been used here.

It's not all great though. The game is rock hard with enemies piling up on the screen throwing knives and grenades at you as well as the odd bazooka rocket and it doesnt take long until ammo becomes limited and the damage bar starts filling up. To make matters worse the collision detection can be pretty bad with the game not acknowledging hits even when your target is right on top of them and you sort of have to aim at the side of them or rather one of the sides! I also couldn't shoot grenades out of the air and had to use a rocket if I wanted to destroy them, not sure if this is the same in other versions. You do get two continues if you should fall and using them starts you at the beginning of the level. The game really doesnt want to give you the medicine pills bottle.

The game has six levels and each has a target requirement to defeat before you can continue to the next. In level five you should try to save the five hostages and make sure they get on the plane in level six for the best ending. There are four ending screen to see depending on how well you did. Collecting the infinite ammo powerup at the end of level six really helped deal with the helicopter battle and I try to show what the helicopter does before killing it outright. The power up lasted longer than the expected ten seconds though.

Annoying there is a game breaking bug where the game will forget you rescued hostages in level five (as the counter resets to zero during loading of level six) which will award you the bad ending should you reach it. I had to freeze the counter (at 0x036FA5) until level six starts for the game to lock the value in and not disrupt the display (counting up to 10 rescued lol). The Arcade game starts at five and counts down to zero. The Amiga game only knows to count upwards and maybe this logic is where it all went wrong.

At the end of the video I add alternate ednings and Game Over.