Slightly Magic
Slightly Magic, developed by Astonishing Animations and published by Codemasters in 1991.
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Player's Review
"Bigwiz the wizard has left the castle in a hurry, in order to turn the king's son Newton back into a frog. Indeed, he was in such a hurry that he forgot to pack his spare wand, forgot to lock his laboratory door, and most importantly, forgot to return his utterly stupid, idiotic, incompetent, brain-dead nephew SLIGHTLY to his parents' mud hut in the hills."
I don't know which was the original version of the game but the Amiga version is probably the best as it has a much better overall presentation than its 8-bit counterparts not that they were bad in any way. Thankfully the level solutions and item placements are the same as the versions I already played.
The game plays like other Codemasters games (dizzy,seymour,cj,dj) in that you move from screen to screen collecting items and using them in the right places to proceed. The levels are quite small so not to many items to juggle and what makes this game different is that you have to combine certain items to produce a spell allowing you to proceed. You can only hold two items at a time and there are puzzles in the way that push you to do things in the order it wants. One annoying aspect is that you have a limited number of lives and it's not instantly obvious what will kill you. Just getting too close to a character you need to interact with can do you in. If you rush around you will very likely fall foul of this. Some enemies and spells drain your energy and energy can be replenished by collecting stars.
Overall, this is a well presented Amiga game and not just a quick spectrum conversion and moves fluidly with multiple tunes and well drawn gfx.
00:00:00 Title Music in full
00:04:05 Part 1: The Castle
00:11:43 Part 2: Outside the Castle
00:14:02 Part 3: The Undersea World
00:16:08 Part 4: The Eastern Forest
00:21:26 Part 5: The Dragon's Cave
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00:23:00 Show deaths leading to game over
I don't know which was the original version of the game but the Amiga version is probably the best as it has a much better overall presentation than its 8-bit counterparts not that they were bad in any way. Thankfully the level solutions and item placements are the same as the versions I already played.
The game plays like other Codemasters games (dizzy,seymour,cj,dj) in that you move from screen to screen collecting items and using them in the right places to proceed. The levels are quite small so not to many items to juggle and what makes this game different is that you have to combine certain items to produce a spell allowing you to proceed. You can only hold two items at a time and there are puzzles in the way that push you to do things in the order it wants. One annoying aspect is that you have a limited number of lives and it's not instantly obvious what will kill you. Just getting too close to a character you need to interact with can do you in. If you rush around you will very likely fall foul of this. Some enemies and spells drain your energy and energy can be replenished by collecting stars.
Overall, this is a well presented Amiga game and not just a quick spectrum conversion and moves fluidly with multiple tunes and well drawn gfx.
00:00:00 Title Music in full
00:04:05 Part 1: The Castle
00:11:43 Part 2: Outside the Castle
00:14:02 Part 3: The Undersea World
00:16:08 Part 4: The Eastern Forest
00:21:26 Part 5: The Dragon's Cave
-----------------------------------------------
00:23:00 Show deaths leading to game over
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